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July 18th, 2005, 05:22 PM
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General
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Re: Stellar Manipulation again..
Nebula systems are always totally empty.
2 stars = 2 ring/sphereworlds
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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July 18th, 2005, 05:55 PM
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Major General
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Join Date: Jan 2004
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Re: Stellar Manipulation again..
crap. so my rush for systemsized nebular destroyers was a waste, and that in a high tech cost game. fk.
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July 18th, 2005, 07:36 PM
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Shrapnel Fanatic
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Re: Stellar Manipulation again..
You can still make stars in them.
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Sig updated to remove non-working links.
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July 18th, 2005, 10:21 PM
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Brigadier General
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Re: Stellar Manipulation again..
Triple Molly comes from an inside joke about the name of actress Molly Ringwald (Molly Ringworld).
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Slick.
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July 19th, 2005, 02:57 AM
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Captain
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Re: Stellar Manipulation again..
Quote:
Slick said:
Triple Molly comes from an inside joke about the name of actress Molly Ringwald (Molly Ringworld).
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Haven't heard that one in awhile...
Kana
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July 19th, 2005, 10:10 AM
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First Lieutenant
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Re: Stellar Manipulation again..
I put a warp point generator on a base (since it says you can Ship/base) and found out that without movement it won't work. Is there something I missed or is the ship/base classification wrong on the Stellar Manipulation component's. There's also one that closes warp points.
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July 19th, 2005, 11:57 AM
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Colonel
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Re: Stellar Manipulation again..
Warp opener/closers shouldn't be allowed on bases. You must have one movement point to activate them, so they'll never work. Several patches before Gold, you could put emergency propulsion on a base, and give it movement points, without giving it movement, because it had no engines. But even then, the warp closer/opener didn't work. So that was patched out.
There's lots of things like this remaining. Satelites can have supply components, and self destruct components, even though they need neither.
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July 19th, 2005, 12:33 PM
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Brigadier General
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Re: Stellar Manipulation again..
Quote:
Xrati said:
I put a warp point generator on a base (since it says you can Ship/base) and found out that without movement it won't work. Is there something I missed or is the ship/base classification wrong on the Stellar Manipulation component's. There's also one that closes warp points.
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Quote:
Arkcon said:
Warp opener/closers shouldn't be allowed on bases. You must have one movement point to activate them, so they'll never work. Several patches before Gold, you could put emergency propulsion on a base, and give it movement points, without giving it movement, because it had no engines. But even then, the warp closer/opener didn't work. So that was patched out.
There's lots of things like this remaining. Satelites can have supply components, and self destruct components, even though they need neither.
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Someone should make a "mod" that eliminates these and other similar silly mistakes and submit it to MM for inclusion into SEIV Deluxe. These are instances of minor oversight, and can be easily changed by small changes to the .txt files. If MM wants to showcase SEIV by increasing sales in a broader market, I'd think that he'd include this in the final patch.
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Slick.
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July 20th, 2005, 06:10 PM
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Re: Stellar Manipulation again..
I'm almost positive I've created stars in nebular systems before. Though I could be wrong...
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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July 20th, 2005, 10:01 PM
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Colonel
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Re: Stellar Manipulation again..
Renegade 13 said:
"I'm almost positive I've created stars in nebular systems before. Though I could be wrong..."
Possibly because of what someone else mentioned. If the game has to create a homeworld in a game with a limited number of sectors, it will do some strange things. Once during a P&N game, the Sergetti started out in a black hole system, 3 sectors from the center.
What I have seen the TDM Modpack aliens do is destroy all nebulas and then ignite stars in the center, just 'cause they can, I guess. ANd they will also create stars in the center of an organic infestation, maybe that's what you saw?
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