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  #1  
Old July 19th, 2005, 08:58 PM
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Default Re: Stellar Manipulation again..

Wolfman77 : "Can you create a star without first destroying the nebula?"

Yes you can. I've done it in games where I started getting bored as the game was almost over. Other than a hidden planet (ring/sphereworld) in a nebula, what would you want a sun in a nebula for? By the time you get to that tech your sensor ratings can see through the nebula.
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Old July 20th, 2005, 08:51 AM
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Default Re: Stellar Manipulation again..

Thanks. I thought I read somewhere on here that the red nebulas are at level 5 Obscuration, could be wrong though. I tried it last night and it said I could not create it with a nebula in the system. The reason I was asking though was ragnarok said his nebula destroyers were useless. If you want ringworlds in a system and have to destry the nebula to buils a star then that is one thing they are good for.

Destry nebula
Create star
Build world

If you were able to do it though, I wonder if there are some you can and some you can't. I'll have to test all kinds of nebula I guess.
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Old July 20th, 2005, 10:25 AM
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Default Re: Stellar Manipulation again..

In using the map editor, which is what generates the maps in the game, I have not seen a nebula with a sight modifier of more than 3 on any generated maps that I've used.

I may have been wrong, but I could swear in one game that I was able to create a sun in a nebula. Now you've got me thinking, so I'm off to start the game and see!
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Old July 20th, 2005, 11:01 AM
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Default Re: Stellar Manipulation again..

I don't *think* you can create Suns in nebulas without removing the nebula first, if I recall correctly. It doesn't make a lot of sense, as the sun would effectively be hidden from view, so the game probably requires the nebula to be gone first.

In the stock game, red nebulas give cloaking level 5, so it's effectively invisibility until the nebula is removed (mines have the same cloaking level). The lowest level is 3, and that's the level of created nebulas as well.
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Old July 21st, 2005, 12:58 AM
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Default Re: Stellar Manipulation again..

Also, I don't think nebula's hide stars, warp points, and planets. It's like they're "on the top layer of the image" as it were. In FQM, the nebula system with planets has random storms covering all objects. You need the right level of sensors to see what's underneath, but you know something is there.
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Old July 21st, 2005, 06:49 AM
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Default Re: Stellar Manipulation again..

Indeed, nebulas don't hide stellar objects; I got confused with Geo's map where you start with a peculiar ship mining an invisible planet, and somehow thought the planet was hidden because of the nebula.
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Old July 21st, 2005, 09:36 AM
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Default Re: Stellar Manipulation again..

OK I did some testing last night again, here's what I found.
There are 2 "types" of nebula.

1. The usual type, described as "system wide storm", these are the ones you can destroy with a ND. there are 5 types(I think this was covered somewhere before). the red ones have a "maximum" obscuration of 5. I belive this means they can have anything up to that. The other four colors have 2 maxed at 3 and 2 maxed at 4. You cannot creat stars here untill you destroy it.

2. There are also some that are actually described as nebula, there are 4 types I believe. They are different from the five standard one everyone is used to. I think they are used only in the "ancient" quadrant type. You cannot detroy them but you can create stars in them. They have a max obscuration of 3 and cut shields by 5000(it says renders shield useless, but the systems text file says 5000). They are also much more colorful that the other kind.

I'll have to check it out to see if any of them hide stars or rings/spheres. I know they hide planets, don't hide warp points (you'd never find your way out, reminds me of a map I made once Only bad part about it is the AI couldn't handle all reaserch being done by finding ruins). Anyway I'll check it out tonight unless someone else wants to confirm it before then.
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