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July 22nd, 2005, 05:13 AM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Value Improvement limits Q
I know there was a discussion recently about value improvement plants, but I can't find it...so, here's a question that may have been answered already: can a value improvement plant increase a planet's value above 250%? (this is under DevNull 1.71 BTW)
Thanks,
Alarik
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July 22nd, 2005, 06:16 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: Value Improvement limits Q
250% is the hard limit in Devnull (maximum planet value).
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July 22nd, 2005, 07:04 AM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: Value Improvement limits Q
Ahh... I figured as much...darn...time to do some scrapping...
Thanks!
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July 22nd, 2005, 10:30 AM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
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Re: Value Improvement limits Q
Don't be so quick to scrap, as depending how 'hard' you are mining your planet, the value may still drop. I built a sphereworld and built one value improvement on it. A lot of turns later after I built mining facilites the value started dropping again. I built another value improvement facility and the value started to go up again!
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July 22nd, 2005, 11:07 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Value Improvement limits Q
Were you playing a mod? In the stock game, facilities do not make values go down, and you cannot remote-mine a colonised planet. The only thing that can make values go down is an event (in stock), or possibly intelligence.
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July 22nd, 2005, 05:55 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Value Improvement limits Q
Or the "Limited Resources" game setting.
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July 22nd, 2005, 09:27 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Somewhere out there...
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Re: Value Improvement limits Q
In the settings.txt file, you can set the maximum amount of percentage a planet can be improved. In a mod i'm working on, it is set to a 300% maximum.
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