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September 10th, 2001, 06:24 PM
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Corporal
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Join Date: Jan 2001
Location: Riverside,Ca,USA
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Re: Poll: Ship design strategy
I would say there is another type you missed and that is the balanced ship.
Good offensive/defensive abilities with decent speed.
This is the type I useally go for. Especially in solo games.
Having said that, my ships in multiplayer tend to adapt to what my opponents are using and what I have to work with. I have used all the types in one game or another. 
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I apologize. I'm ... sorry. I'm sorry we had to defend ourselves
against an unwarranted attack. I'm sorry that your crew was stupid
enough to fire on a station full of a quarter of a million civilians,
including your own people. And I'm sorry that I waited as long as I
did before I blew them straight to hell. ... As with everything else,
it's the thought that counts. -- Captain John Sheridan, Babylon 5
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September 10th, 2001, 06:54 PM
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Corporal
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Join Date: Nov 2000
Location: Ann Arbor, MI, USA
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Re: Poll: Ship design strategy
I'm with Rich04; I go for very balanced ships. Just like with weapons, each of those ship types has inherent advantages/disadvantages. Nimble ships can't be easily hit by Fortresses; Swarms are so small they're worthless against Muscle; and so forth.
A balanced ship has a chance against all other types, I think.
Of course, my true favorite is a swarm of Fortress and Muscle ships. Who says you can't have a fleet of 70 DN's?
LL
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September 10th, 2001, 07:52 PM
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Corporal
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Join Date: May 2001
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Re: Poll: Ship design strategy
When I want balance (which is always) I go for balanced fleets rather than balanced ships. Because weapons have different ranges/reload times it would just seem to work better that way.
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September 10th, 2001, 07:58 PM
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Corporal
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Join Date: Jun 2001
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Re: Poll: Ship design strategy
For me it's Nimble & Frail all the way. In my current game I've built only unarmored, unshielded ships with good engines and as many weapons as possible.
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"Gentlemen, we have nearly a thousand ships waiting to be thrown into the fight at the proper moment to seize control of the Foundation. I say we should change that. I say, throw those thousand onto the board now--against the Mule."
-- Randu of Haven, from "Foundation and Empire," by Isaac Asimov
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September 10th, 2001, 09:05 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Poll: Ship design strategy
I'm with Neo all the way nible forts. ( late stages of the game )
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L? GdX $ Fr C++ SdT T+ Sf* Tcp+ A M++ MpTM ROTS Pw+ Fq+ Nd Rp++ G+
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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September 11th, 2001, 12:23 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
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Re: Poll: Ship design strategy
I'm a member of the Balanced Ship brigade. I like my ships fast, well armoured (usually with little shielding), lots of PDC's (to deal with fighters and any missiles) and plenty of weapons. Against humans of course, I adjust the PDC and shield level to reflect the ships I'm fighting. Battlecruisers are my preferred weapons platform (ship).....
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September 11th, 2001, 12:33 AM
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Second Lieutenant
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Join Date: Jun 2001
Location: Australia
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Re: Poll: Ship design strategy
I almost always put max engines on my ships, but at the same time I put 8 phased shields V on my DNs. I suppose I'm a shield-heavy player since I don't use a lot of armour, but I do put stealth armour and scattering armour on my ships for the 30% bonus though. As to ships strategy I found a ripper beam-armed DN firing at point blank range is the most successful in my current PBW game.
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