|
|
|
 |

September 11th, 2001, 11:16 AM
|
|
Re: Poll: Ship design strategy
A mix of point defence and null space projectors is best. I may have the weapon name wrong, simply check this out. The phased polaron beam description says that it penetrates regular shields. The other weapons say they penetrate shields, with no modifier/qualifier. So when going up against ships which have phased shields, the weapons which penetrate all shields and armor too are certainly best of all.
Lonnie Courtney Clay
|

September 11th, 2001, 12:45 PM
|
Captain
|
|
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
|
|
Re: Poll: Ship design strategy
Balance is nice, specialization is better.
Generally, you know who you are fighting and can refit most of your ships to just the right form to fight them. Then, when you get them to surrender, you choose a new enemy and refit your ships to a new design suited to take them out. Further, you have improved your technology along the way and were going to do a refit anyway.
However, if you are facing a couple of wars with different enemy styles, specialization can get you killed very fast. So, my ship style changes depending on the political situation. One enemy, specialize ships to kill them. Several enemies, balanced ships.
However, I stay away from the swarm as you always lose some ships in each battle. That amounts to a loss of resources and many games boil down to an economic slugfest, so I hate to waste.
|

September 11th, 2001, 04:28 PM
|
Corporal
|
|
Join Date: Aug 2001
Location: Wisconsin
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Poll: Ship design strategy
Put me down for Nimble and Frail.
My favorite is:
BC
Max Speed
1 or 2 shields
4 Large Mount PBB 5
3 PDC
Can get to bases, and can stick and move everything else
__________________
Captin
|

September 11th, 2001, 11:03 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Poll: Ship design strategy
quote: I had a DN filled up with about 6 of those (heavy mount) and in 30 combat turns it wouldn't even kill all the weapons on another DN that didn't fire back
A specialty weapon does not leave any "excess" damage, so if it cannot destroy a weapon, it does nothing. You need to use it against smaller-mounted weapons, or at point-blank range (to increase damage).
__________________
Things you want:
|

September 12th, 2001, 04:09 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Poll: Ship design strategy
Ya, I normally use tactical, so I can use the weapon killers where they will actually kill weapons. Like I can have all my ships in range target an enemy PDC ship so any fighters I'm using don't get pulverized. If it's a ship with only uber-sized guns, I'm not going to waste my firepower on it.
Sometimes too I'll ditch the weapon killers on my attack ships and just put them on defense ships. Their purpose is basically to kill if possible, and if not, severely maim, attackers. Take out repair ships and you effectively kill an invasion while reinforcements arrive. Would be nice if I could have more control over the combat AI so I could use this strategy in multiplayer (once I figure out what the heck is wrong with my computer  )
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
|

September 12th, 2001, 05:31 AM
|
Private
|
|
Join Date: Apr 2001
Location: Ocean City, NJ
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Poll: Ship design strategy
I generally perfer high ECM ships. Usually only one shield generator, stealth and scattering armor, and longer ranged weapons. The ECM and armor give -90% to Hit and along with my normal racial -25% to Hit allow my ships to Last even with a fairly low amount of shields.
|

September 13th, 2001, 01:03 AM
|
Lieutenant Colonel
|
|
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: Poll: Ship design strategy
Fast/Muscle hybrid.
"Hit 'em fast and hard, then get the hell out of Dodge," as I like to say. Tractor/Weapon/Repulsor strategy is mandatory for this philosophy.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|