.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old August 11th, 2005, 06:35 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,991
Thanks: 487
Thanked 1,926 Times in 1,253 Posts
Mobhack is on a distinguished road
Default Re: AI and artillery

Quote:
halstein said:
So thats why the AI's arty often fall on places I have been, long after I moved.

Halstein.
Yes - and it someetimes explaind the "prescient" fall of shot on a particular spot. Human players often move through an area in a "column" - or in waves. If the AI plots on the first wave of such a column going over say a hill, the player is sometimes surprised a few turns later when a subsequent wave of the column is hit "instantly" - it was not an AI arty speed advantage, it just happened to plot on the first wave going over the hill 3-4 turns back and the fire fell just as your subsequent troops had thier turn at going through that area.

Andy
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.