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Old August 13th, 2005, 06:28 PM
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Default Re: Accuracy values for the main guns - MBT\'s.

Quote:
M256 said:

Is there any possibility that we could have your new OOB pack for testing before the patch is released? I don't think this would do any harm whatsoever. Since I am twaeking with the OOBS already, I really would like to see what you guys, who have tons of experience with this game more than I wll ever do, have done. So I can learn what and how things interact to determine accuracy for the MBT guns.
FAP

Nope, sorry. It's just confuses people when we do that (trust me on this ). As well there are OOB's with new Icons and new pics, and new picklist and before we know it the "pre-release" patch ends up almost as big as the actual one

We are testing it internally

Don
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Old August 13th, 2005, 06:39 PM
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Default Re: Accuracy values for the main guns - MBT\'s.

What about Sabot max range? Now, if you have russian gun and western gun with same penetration, they will have same effectivity, but in real world, soviet APFSDS rounds loose their speed and energy sooner than longer western APFSDS.So we have for example round from early 1970, with the same range as Silver bullet from 1991, but in real M829A1 had effective range over 3,5km and BM-15 around 2km.BM-15 loose over 150m/s/km. M829A1 around 50m/s/km.
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Old August 13th, 2005, 07:09 PM
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Default Re: Accuracy values for the main guns - MBT\'s.

Roger that. I can understand the situation. There are so many changes besides the issue of accuracy, that it would cause problems. But could you give me some more details, like, say the new values you are using (that affect accuracy) for the M1A1/ 2 or the Leopard 2A6, so I can go on further on my own? FC and RF I can understand and make some experiments with them, but crew skill are hard-coded, isn't it? I can alter the experience and morale modifiers in the OOBS, but how can I modify crew skill, other than via scenario editor?

Again, thanks so much for your kindness.

FAP
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