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  #1  
Old September 14th, 2001, 08:47 AM
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dogscoff dogscoff is offline
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Default Re: troops and range

OKay, fair enough. I've ben playing it safe all this time and using ground cannon exclusivly.


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L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
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  #2  
Old September 14th, 2001, 08:54 PM

tesco samoa tesco samoa is offline
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Default Re: troops and range

I have never used troops. Are they worth the investment ???????????

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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #3  
Old September 14th, 2001, 11:06 PM
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Default Re: troops and range

Well, how important is it to you to capture an opponent's planet intact? In an espionage-free game, it might be quite useful since it's the only way to take an intact colony from an unwilling (if you consider surrender, rather than fighting to the death, as a willful choice) foe? If planets are scarce (say, Ancient galaxy) this may matter even more.

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Old September 15th, 2001, 12:35 AM

Cyrien Cyrien is offline
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Default Re: troops and range

Well... I use a modified data set (of my own design)

I have a mount that increases the range of weapons for troops which means you can build em and have em shoot out into space and hit ships. To ballance this I have a negative hit modifier on em. Seems to work out pretty good.

Also they can still shoot out into space even without the mount... just the range is limited... though in MP I have found this usefull for stopping transport ships that want to drop troops down. Sorta a preemptive defense... shoot em before they land.
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Old September 15th, 2001, 04:11 AM
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Default Re: troops and range

i bet in a hundred years, our troops will be able to shoot out into space. that would kick ***. im not positive what it would be good for, but it sure would kick ***.

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Old September 15th, 2001, 06:03 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: troops and range

quote:
Originally posted by Cyrien:
Well... I use a modified data set (of my own design)

I have a mount that increases the range of weapons for troops which means you can build em and have em shoot out into space and hit ships. To ballance this I have a negative hit modifier on em. Seems to work out pretty good.

Also they can still shoot out into space even without the mount... just the range is limited... though in MP I have found this usefull for stopping transport ships that want to drop troops down. Sorta a preemptive defense... shoot em before they land.



Troops can shoot out into space? In SE IV? How do you get fire control?
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Old September 15th, 2001, 08:34 AM
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Default Re: troops and range

quote:
Originally posted by Taqwus:
Well, how important is it to you to capture an opponent's planet intact? In an espionage-free game, it might be quite useful since it's the only way to take an intact colony from an unwilling (if you consider surrender, rather than fighting to the death, as a willful choice) foe? If planets are scarce (say, Ancient galaxy) this may matter even more.




If you want to expand rapidly conquering planets is the best way (except making them surrender as you said): You get planets with facilities and the population, who may even allow you to colonize different atmospheres. And it is much more effective than intel operations IMO because with intel operation the planet might just riot and get independent but not joining your empire. And in my experience the failure rate of "puppet political parties" is quite high too. So I use this only for planets, where I suspect lot of units on it, or when my attack with troops has failed or I have no troops available.
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