.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 21st, 2001, 04:52 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: What is the latest patch status?

does anyone know how much is changing rather than just being fixed? This list does not indicate much, but it will probably go higher than 1.42 before the patch. I dont want to put too much more work into my mod if the components and facilities files are going to undergo major changes.

also, does anyone know (i think this was asked a long time ago, but i forgot where and what the answer was) if there will be a convenient list of changes to specific files so that mods are easy to update?

thanks

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #2  
Old September 22nd, 2001, 02:14 AM
Will's Avatar

Will Will is offline
Lieutenant Colonel
 
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
Will is on a distinguished road
Default Re: What is the latest patch status?

quote:
Originally posted by chewy027:
how many [beta testers] were there originally?


Malfador picked out 50 from something like 800 applicants. I think Aaron had a few friends help out with "Alpha" testing who probably continued with Beta. Then however many Shrapnel picked. I would guess no more than 75, but definitely 50.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
Reply With Quote
  #3  
Old September 22nd, 2001, 02:44 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: What is the latest patch status?

The original SEIV beta testers are listed in the credits of the game. You could count them.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #4  
Old September 22nd, 2001, 04:33 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: What is the latest patch status?

quote:
The original SEIV beta testers are listed in the credits of the game. You could count them.
3 Lead Testers
49 Beta Testers
10 Shrapnel Games' Beta Testers

(Space Empires IV User Guide, pp. v-vi)

"I love to count! One! Two! Three! Muahahahaha!" -- The Count, Sesame Street
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #5  
Old September 22nd, 2001, 10:34 AM

Lemmy Lemmy is offline
Second Lieutenant
 
Join Date: Mar 2001
Location: Netherlands
Posts: 479
Thanks: 0
Thanked 0 Times in 0 Posts
Lemmy is on a distinguished road
Default Re: What is the latest patch status?

quote:
Originally posted by Puke:
does anyone know how much is changing rather than just being fixed? This list does not indicate much, but it will probably go higher than 1.42 before the patch. I dont want to put too much more work into my mod if the components and facilities files are going to undergo major changes.

also, does anyone know (i think this was asked a long time ago, but i forgot where and what the answer was) if there will be a convenient list of changes to specific files so that mods are easy to update?

thanks




for the changes in components you can use my component comparing program


edit :
actually you can't use it, it won't download. i'll try to post a newer Version, if i can get the program working...

[This message has been edited by LemmyM (edited 22 September 2001).]
__________________
[Boo!]
Reply With Quote
  #6  
Old September 23rd, 2001, 06:36 PM

Dragonlord Dragonlord is offline
Sergeant
 
Join Date: Jun 2001
Posts: 287
Thanks: 0
Thanked 0 Times in 0 Posts
Dragonlord is on a distinguished road
Default Re: What is the latest patch status?

This is probably impossible (too good to be true) but could the new patch affect ongoing 1.41 PBW games , to fix the Intel bug there? Some of my games are quickly going to hell because of this bug

Edit: typo

[This message has been edited by Dragonlord (edited 23 September 2001).]
Reply With Quote
  #7  
Old September 23rd, 2001, 08:44 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: What is the latest patch status?

i dont see why not. i had games upgraded from 1.30 and the bug was introduced, if you change that game again to 1.xx, i dont see why it would not go away.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:43 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.