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September 14th, 2005, 05:08 PM
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Corporal
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Join Date: Jun 2005
Location: Northern CA
Posts: 51
Thanks: 0
Thanked 9 Times in 4 Posts
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Re: Special Forces
I've thought a good way to represent US Special Forces - in a campaign anyway - is to create an elite 6 man HQ team (the normal HQ unit in a campaign), and then three two-man company HQ teams. These would represent a fill 12 man A-Team, with additional 'indiginous' type troops assigned to the Company HQ - representing the Special Forces Advisors leading 'G's'. Add an FO type unit to represent an CCT team, and you have a full A team led guerilla force.
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September 15th, 2005, 06:06 PM
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Corporal
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Join Date: Jun 2005
Location: HQ-RS, Kabul, Afghanistan
Posts: 167
Thanks: 64
Thanked 28 Times in 24 Posts
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Re: Special Forces
I was going to try and mobhack a "Ranger/Commando" class helo that can land or unload anywhere, but I can't find the area to delete forbidden terrain. Still, that might leave an unfair ability to pick-up anywhere, also.
Will
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September 15th, 2005, 07:22 PM
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Private
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Join Date: Aug 2005
Location: West Tennessee
Posts: 17
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Re: Special Forces
Would love to see SF A-teams added into the US OOB, as creating scenarios/campaigns that focus on the conflicts we are seeing today require them to a very large degree.
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September 16th, 2005, 11:34 AM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
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Thanked 15 Times in 7 Posts
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Re: Special Forces
Quote:
tempes156 said:
Would love to see SF A-teams added into the US OOB, as creating scenarios/campaigns that focus on the conflicts we are seeing today require them to a very large degree.
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These are the kind of units you can mod at will by changing their data in the scenario design screen. Take some suitable US commando team (or buy a captured suitable foreign one if you don't find it in the US OOB, just the same), then edit name, men number, experience, weapons, speed.......
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September 17th, 2005, 01:45 AM
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Private
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Join Date: Aug 2005
Location: West Tennessee
Posts: 17
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Re: Special Forces
Yes, can do that.
Still curious why they aren't included though, SAS and others are.
Look at it this way, if you want an accurate OOB based on time period, they are essential (they being SF, Delta, etc). Would it make sense to leave out Sayeret Units for Israel at any point? No, it wouldn't.
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September 17th, 2005, 02:09 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,616
Thanks: 4,058
Thanked 5,815 Times in 2,869 Posts
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Re: Special Forces
The Rangers units are meant to cover US Army SF. Note their experience and moral modifiers. That's a SF boost
Don
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September 17th, 2005, 08:10 PM
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Private
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Join Date: Aug 2005
Location: West Tennessee
Posts: 17
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Re: Special Forces
Gotcha. Thanks for the reply Don, know you are a busy fellow with many other things you need to do.
You guys do a great job, in case you don't hear it enough.
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