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Old September 23rd, 2001, 08:53 PM
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Puke Puke is offline
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Default Re: Ground Combat

more than 256 movement points on a ship will cause an error. therefore, if you have an engine that produces 10 movement points, you can only have 25 of them on a hull, and if the hull requires 50 engines to move it, you will have an effective movement of 5.

take a look at P&N and see how the max engines for every hull is set so that it will not cause an error if the max number of the most advanced engine type is used. if you are setting up a similar system, it might be a good idea to base it loosely on that.

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Old September 23rd, 2001, 09:24 PM

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Default Re: Ground Combat

I was thinking more in terms of altering the:
"Requirements Max Engines" setting in the Vehicles Text file to 8, 9 or 10 for the smaller ships. Has anyone tried this or am I missing the point somehow ?
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Old September 23rd, 2001, 09:35 PM

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Default Re: Ground Combat

Just to clarify my previous point, what I mean to say is that if you never progressed beyond Ion Engine I in the whole game, it only seems right that frigates and the smaller ships should be able to move faster in combat than larger ships.
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