.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old September 28th, 2005, 11:27 AM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: Tank Main Gun vs Helo\'s

Quote:
BigJim said:
Thanks guys being an old fart like WB I never heard of such things happening but I guess in modern warfare things have gotten MUCH more complicated.
The reasoning we used was that helo's had to pop up and stay hovering when firing wire guided ATGM's usually at one of your tanker buddies. This gave opportunity to pop them with a main gun round since it travelled much faster than an AT-3 Sagger. Even if you missed chances are he wouldn't hang out there in the same spot to guiding the missle knowing someone was taking aim at him. The new fire and forget type missiles out their nowadays probably make this less likely to happen since you would also show his helo buddies where you were at.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #12  
Old September 28th, 2005, 12:15 PM

scJazz scJazz is offline
Sergeant
 
Join Date: Jun 2005
Posts: 312
Thanks: 5
Thanked 8 Times in 7 Posts
scJazz is on a distinguished road
Default Re: Tank Main Gun vs Helo\'s

Quote:
hveldenz said:
I have noticed this too. In my experience with a US vs China/NK campaign in the 90's, it seems to be the more modern Chinese MBT (type 98s and Type 85-II/IIIs) that try that trick. I haven noticed an anomoly though (And I don't know how to get a save game for this event): An AH-64D fires at a MBT 30-40 hexes with a Hellfire from a standing hover - a hidden MBT fires its main gun (1-3% hit chance by the yellow bar - First MBT is scorched by the Hellfire at 99% hit and brews up - AH-64D still has same number of Shots, esp. another hellfire, for the turn! It is like an extra shot if you survive.

Seems like a coding quirk or bug.

I move all my helos 20 or so hexes before the turns end, and that seems to cut down on main gun fire. And with the AH-64D - I hang them back due to their 60 VIsion
From my understanding this is a bug that was fixed in patch.
Reply With Quote
  #13  
Old September 28th, 2005, 07:05 PM

BigJim BigJim is offline
Private
 
Join Date: Jun 2005
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
BigJim is on a distinguished road
Default Re: Tank Main Gun vs Helo\'s

Heh heh Bill I am 62 so you must be older than dirt LOL
The Helo's I was using had Hellfire missiles I thought that they were fire and forget but maybe not????
Reply With Quote
  #14  
Old September 29th, 2005, 12:49 AM

geoff geoff is offline
Corporal
 
Join Date: Jun 2005
Location: British Columbia, Canada
Posts: 57
Thanks: 55
Thanked 15 Times in 14 Posts
geoff is on a distinguished road
Default Re: Tank Main Gun vs Helo\'s

as far as it happening in real life, I can't myself think of any conflicts where attack helicopters have gone up against tanks in anything approaching an even contest, so the fact that there are few examples doesn't mean it can't happen!

ps great news on the patch. thanks.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.