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  #1  
Old October 12th, 2005, 10:16 AM
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Default Re: LZ-Xray topo map with dense forest - stage 1

Pyros, you need to write a map making tutorial at some point and use this map as the basis/example.
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Old October 12th, 2005, 11:16 AM
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Default Re: LZ-Xray topo map with dense forest - stage 1

Perhaps we could make this map tutorial a joint effort!

cheers,
Pyros
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Old October 12th, 2005, 03:35 PM
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Default Re: LZ-Xray topo map with seconda forest

I added secondary trees and short green (modified)

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Old October 12th, 2005, 03:44 PM
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Default Re: LZ-Xray topo map with rough

I added some rough in the mountain to make somehow visible the slops and topo contours ( i think the LZ X-ray is visible in this part of the map (huge map with other LZs as well)

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Old October 12th, 2005, 03:52 PM
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Default ZOOM-IN of LZ_X-ray

here is an aerial photo of LZ_X-ray (almost same orientation 20 degrees difference of North axis)

After the final revision I post again the same map comparison

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Old October 12th, 2005, 04:39 PM
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Default Re: ZOOM-IN of LZ_X-ray with color

I guess I was lucky since the refinement stage has not yet started... I don't really know how much time should I spent on this phase?

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Old October 13th, 2005, 12:35 PM

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Default Re: ZOOM-IN of LZ_X-ray with color

That looks really great.
If we're going to spend this much time and effort (including playtesting) on all parts of the campaign though we may need some more help or time!
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