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November 1st, 2005, 11:21 AM
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Sergeant
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Join Date: Jun 2005
Location: Rockford, MN
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Re: Scenario
I made one a few years ago but I never cleaned it up for use by other people. Mostly it is just a map I created, and a couple custom graphics for the secret. It had up to 10 players starting in compleatly equal systems with one large planet in the center as their homeworld, a star, and a warp point in the same sector, and 16 huge worlds (same type and atmosphere) in a ring around the sun. (game setup required creating empires in a certain order for world type and atmosphere). The warp point from each system met at a central system, with random movement in it so it was almost imposible to blockade the warp point from that side. All reaserch was removed, new tech levels are from colonizing the 16 planets around you. Maybe I'll have to dig it out and clean it up.
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November 1st, 2005, 01:00 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Scenario
Hmm, sounds a lot like one of Puke's Furball games crossed with Junkyard Wars...
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November 3rd, 2005, 01:56 PM
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Sergeant
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Join Date: Sep 2003
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Re: Scenario
@wolfman77 sounds like fun!
also, has anyone played the awekning scenario? I found it in the scenario subforum/thread at the top..
I just want to know if anyone completed this, I can get quite far and basically "survive" for ages, I have stockpiled a lot of resources and I have colonised a lot of planets, but I just cant do anything more, I have got at least 50 intel centers 2 (I cant research level 3, just yet...) but with 18 other opponents each doing intel against me, I just cant win, it is impossible to colonise more planets or build a fleet because crew insurrection and other annoying intel projects.
so, has anyone been able to do it?
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November 3rd, 2005, 02:15 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Scenario
Yeah, I never got the Awakening scenario balanced very well. It was intended to be hard, but I think I made it too hard. You aren't the first person who mentioned the intel being a problem. I thought about making a version with no intel, but I never got around to doing it.
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Who I'll be tomorrow is anybody's guess
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November 3rd, 2005, 02:22 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Scenario
Also, there are some scenarios in the "Gold Extras" on the SE4 Gold CD. Look for Scenario Pack.zip or something like that. There should be two or three scenarios in there if I remember correctly.
I also made a Star Trek Voyager scenario which required my Trek Mod. I can't find a link to either the scenario or the mod anymore though and I don't have the originals. Maybe someone has them posted somewhere?
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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November 3rd, 2005, 02:40 PM
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Sergeant
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Join Date: Jun 2005
Location: Rockford, MN
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Re: Scenario
I worked on the map for a while last night. Got to where I thought I was done, went to load it and test it, but I accidentaly clicked save instead...Wooops @#*&.  I'll work on it again tonight.
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November 3rd, 2005, 02:41 PM
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Sergeant
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Join Date: Sep 2003
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Re: Scenario
Didn't know you made it! cool, and thanks, as much as it is annoying to loose, it is still fun!
I just love the challenge, even if you dont win... kind of like playing chess against someone who is obviously better than you!
but I think I made a "perfect game" meaning immediantly building space yard and colony ships, colonising planets quickly and effiecently, then building mining and more.
I basically have about 40 planets in total, and filled up with research centers and mines, the moment I got to intel center 2, (still no alien contact) I cut out half the research plants and built intel centers.
I researched counter intel 2, but it doesnt matter, in less than 10 turns, I have about 10-30 incoming intel projects and about ~2 are food contamination, another 2~ are crew insurection and the rest are other annoyances (could be more food contamination and crew insurection!)
basically the only way to get planets back is to send colony ships or transports quicklyand drop civilians, but the next turn they just get turned with crew insurection.
I would be interested to know if anyone has been able to complete this!
I have just edited intel file to try and make counter intel more effecient in this game, as I do not like playing with it (I personally do not like this area in most games) as I really want to finish this scenario
Also, checking cd now for other scenarios!
Thanks
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November 3rd, 2005, 03:11 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Scenario
It's been a while since I've tooled around with the Awakening scenario, but if I recall the details you are in the center of a fairly large quadrant surrounded by hostile aliens on all sides. You might be able to delay the intel attacks somewhat by not expanding too far and limiting the amount of races you contact. In a typical SE4 game you would try to capture as much territory as possible, sending your colony ships past empty worlds to try and gain a foothold in as many systems as you can. Here you might be wiser to not travel beyond a system until you've cololnized all the planets, and try to limit the number of directions you expand in. Perhaps by being more compact, and only facing a couple of enemies at a time you can overcome the intel attacks.
Of course eventually they will come and find you so if this works at all, it will only work for so long. 
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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