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November 4th, 2005, 11:19 AM
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Sergeant
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Join Date: Sep 2003
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Re: Scenario
Sounds good! please keep me informed if/when you do this!
What I would truly like to see in SEIV is a real Expendable race!
at the moment it is still for a cheap ship, 1 ship per turn per planet, I would like to use temporal or higher shipyard to produce maybe a cheap ship, and I would like it to build quicker, so for example if it costs 2k and you build with 5k, it will build 2 and have 1k through the next one.
This would be cool and be like in empire earth, my fav scenario when you can have a modern age tank, but be beaten by like a rush of 200 lower tech!
I just like epic, big scale battles! and I think with a expendable races, it would be cool!
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November 4th, 2005, 12:15 PM
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National Security Advisor
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Location: Ohio
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Re: Scenario
Well, that can't exactly be done in SEIV, be cause there is no way to make a space yard build more than one ship in one turn. But if your advanced ships take 5 turns to build, and the AI is building cheaper ships in one turn, you can have battles like that. In fact by doing this scenario and taking out the intel the "derelict" Xiati Imperial Navy Battleships become more viable. As the scenario is now you can't afford to do anything but capture and anaylyze them for tech, because the AI insurrects them in a couple turns and uses them against you. But get rid of intel and it becomes more of a decision, do you keep this battle ship that can fight off the swarms of enemy LC's hitting you right now, or do you take it apart and anylyze it for the future? That was my intention with the scenario in the first place, but the intel kind of torpedoes that part of it.
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November 4th, 2005, 06:38 PM
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Sergeant
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Re: Scenario
I thought it was impossible, its just something I would like!
but seriously thinking about it, maybe it would be possible for a very smart modder to put it in...
imagine if on a planet you could create a "ship holding facility" that adds about 5M cargo space, allthough there has to be a way that people will not build 10000 WP's on a planet :S (maybe increase their size) anyway, if you think about it, when you launch a drone, they go in to a group of their own, maybe get something that launches like a drone and goes through warp holes, but acts like a fighter in battle, then you could quick produce fleets of ships.//
anyone think this is a good idea?
Something I have never worked out how to do, if it is possible, is when you have launched a number of ships, adding or removing from that group of ships (not fleet, but the group) because this would be cool as you could have like 5-6 squares with 10 ships in each, then you could really effeciently micro manage a group of ships in battle...
anyway, like this idea :S ? the only thing I can not think about is maintenece on units, but surly that is something that is set to 0, and not actually built in units are 0?
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November 4th, 2005, 08:06 PM
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Shrapnel Fanatic
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Re: Scenario
but seriously thinking about it, maybe it would be possible for a very smart modder to put it in...
If that was possible, it would have been done by now. Geo is correct.
when you launch a drone, they go in to a group of their own, maybe get something that launches like a drone and goes through warp holes, but acts like a fighter in battle, then you could quick produce fleets of ships.
Vehicle hull types are not moddable.
Something I have never worked out how to do, if it is possible, is when you have launched a number of ships, adding or removing from that group of ships
Unit stacks can not be divided. They have to be recovered and relaunched.
the only thing I can not think about is maintenece on units, but surly that is something that is set to 0, and not actually built in units are 0?
It is hard coded.
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November 4th, 2005, 08:43 PM
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Sergeant
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Re: Scenario
thanks!
well there goes that idea!
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November 5th, 2005, 06:03 AM
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General
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Re: Scenario
You might wish to look at the Highliner Mod to see fighters get a much wider role (fighters have a much wider set of orders than drones too).
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