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November 13th, 2005, 07:12 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
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Re: server is up
gah now that jeffr has attacked me without giving the warning, of course I get a lab burning event in my capital, making it rather difficult to prepare a decent counter to his huge invasion army.
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November 13th, 2005, 07:37 PM
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Sergeant
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Join Date: Nov 2003
Posts: 356
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Re: server is up
Warning?  We didn't have a Non Aggression Pact or I would have not attacked without a proper declaration of war.
But you attacked my wolf province in the same turn and took my Global to boot with no warning, which is, of course ok (except for the global, damn)
You have the Djinni too, eh? And four out of five globals and Air Queens and Tree Lords and who knows what else.
But, we'll see what my army of maenads and nature lovers can do for the just cause. The others seem a bit occupied, so I figured I better do something before it was too late. It is probably too late already, but what the hell.
If anyone feels like dispelling some of his globals or otherwise contributing, be my guest. He is massively powerful 
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November 13th, 2005, 08:15 PM
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Captain
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Join Date: May 2004
Posts: 860
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Re: server is up
You're quite welcome, Whollaborg! I fear I haven't been all that I could be against you, but I hope you realize the crucial difference between fighting a human and a machine...
You really should give that Ice Devil something else than that Wraith Sword: It always stings my heart when I see that bastard coming with his boots of strength and weapon that doesn't benefit from strength at all. Well, his tail can use the exercise!
If Ermor and Marignon join Pan, you could stand a chance, I think. Better yet, salvage what's left of Arcos and make him a forge-***** to grab those artefacts away from Turin once he loses 'em. With the same going for the elemental royalty, of course.
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November 13th, 2005, 08:45 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: server is up
oh sorry I was mistaken Jeffr. I thought we had an agreement, but actually we hadn´t. Well after my patrollers caught 20 white centaurs(and got a sound beating from them) I figured you´d be up to no good  .
Those treelords are really quite fun.
Especially since you can easily give them flying strategic mapmovement 3 with flying carpets.
I wonder if that´s also the case in the base game, or a result of the #clearspec command used in the mod.
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November 14th, 2005, 01:09 PM
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Sergeant
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Join Date: Nov 2003
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Re: server is up
You know, I never thought of sticking a Tree on a carpet. What a great idea!
I wonder if that works for all immobiles?
Just my 2 cents, but my thought is that flying is too powerful as it is and should be restricted to a few units. Or, ideally, you should be able to fly between provinces you own, but not "paratroop" into an enemy province. Maybe only some special units should have the "paratroop" ability. I think I remember something like this being on the Dom III wishlist so maybe the flying rules will be changed a bit.
I think there is more strategy in maintaining lines of defense and only being able to breach those lines (via paradrops, amphibeous assaults, teleporting, etc.) with a limited set of special ability units. But hey, I'm a bit old school 
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November 14th, 2005, 02:21 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: server is up
Yeah - if nothing else, immobiles shouldn't be able to fly, imo, certainly not from a non-unique item. (All other means of movement for immobiles are unique items or spells like teleport, astral travel, fairy trod.)
__________________
Wormwood and wine, and the bitter taste of ashes.
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November 14th, 2005, 02:59 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: server is up
Quote:
Turin said:
Those treelords are really quite fun.
Especially since you can easily give them flying strategic mapmovement 3 with flying carpets.
I wonder if that´s also the case in the base game, or a result of the #clearspec command used in the mod.
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Having just done a test with the unmodded game, it definately appears that the #clearspec needs to be removed from the treelords - they're not supposed to be able to fly around, not even with the flying ship.
__________________
Wormwood and wine, and the bitter taste of ashes.
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November 14th, 2005, 03:20 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
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Re: server is up
Imagine a monstrously gigantic flowerpot on a flying carpet/ship, with a treelord planted in it. It could work.

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November 14th, 2005, 04:25 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: server is up
Like I say - maybe on the flying ship. But a flying carpet? We're talking a huge old Oak Tree, maybe 50 feet tall and a trunk as wide as a carpet. More, from the play balance side, Illwinter made immobiles, well, immobile for a reason. 
__________________
Wormwood and wine, and the bitter taste of ashes.
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November 14th, 2005, 04:57 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
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Re: server is up
Quote:
Ygorl said:
Imagine a monstrously gigantic flowerpot on a flying carpet/ship, with a treelord planted in it. It could work.
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They're skroderiders!
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