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November 15th, 2005, 05:11 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: New Tool: Leaky Shields/Armor simulator.
If you hold the mouse over the labels on the right, the tooltips will pop up and explain further.
SGFD stands for the "Shield Generation From Damage" ability, which is seen on crystalline armor and leaky shields.
As the tooltips will also explain, the hitpoints is per component. In the box beside that, you specify how many.
The graph shows the hitpoints remaining on your ship in each category; shield points, leaky armor, shield generators, generic noncriticals, and generic criticals.
The left edge is the state of your ship after the first hit, while the right edge is the state of your ship after the last hit.
Mousing over the chart will display the exact values of what you have left in the colour-coded text boxes at the bottom of the screen.
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November 16th, 2005, 10:38 AM
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Sergeant
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Join Date: Jan 2002
Location: Fredericksburg, VA, USA
Posts: 254
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Re: New Tool: Leaky Shields/Armor simulator.
Got it, thanks.
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Emperor's Child
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November 16th, 2005, 12:10 PM
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First Lieutenant
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Join Date: Feb 2005
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Re: New Tool: Leaky Shields/Armor simulator.
This is cool. The concept of leaky defenses sounds like it would make the game much more interesting. Although, I guess the 'armor skipping' ability of weapons is usless now, if I understand correctly how leaky armor is implemented. Are there any mods that have decent AI support which use leaky defenses? Perhaps the AI isn't good enough at making repair ships to do this.
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November 16th, 2005, 12:31 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: New Tool: Leaky Shields/Armor simulator.
Skips armor won't become useless, it will just have a different purpose since it won't trigger the SGFD ability on the leaky shields!
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November 16th, 2005, 01:57 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: New Tool: Leaky Shields/Armor simulator.
Skip Armor damage type also does not trigger emissive armor ability. You can bypass non-armor emissive components and leaky shield components (the SGFD part) with such weapons, which brings a whole new sort of usefulness to crystalline shard cannons.
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November 16th, 2005, 04:29 PM
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First Lieutenant
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Join Date: Feb 2005
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Re: New Tool: Leaky Shields/Armor simulator.
Ah, I see  Cool, thanks!
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November 16th, 2005, 10:30 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: New Tool: Leaky Shields/Armor simulator.
Very cool SJ.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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