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  #1  
Old October 9th, 2001, 08:22 AM

BeeDee10 BeeDee10 is offline
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Default Re: Simultaneous game question

quote:
Originally posted by Cyrus:
However they attacked the planet 17 times in one turn.


This particular bug is listed among those that will be fixed in the next patch.

I believe that to do a hit-and-run on a planet or other target, you need to queue up additional movement orders so that after the ships attack they will move elsewhere at their next movement opportunity. Otherwise, if they find themselves in the presence of enemies and with nothing else to do, they'll attack again.

Since I almost always use troops in my planetary assaults, I don't have much experience with this. I can't hit-and-run, I have to take the time to pick my troops back up again.

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Old October 10th, 2001, 04:00 AM

Cyrus Cyrus is offline
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Default Re: Simultaneous game question

Unfortunately I don't have the tech for Emergency resupply or Solar Harnessing.

I tried giving the fleet orders to to attack two planets in the same turn then run back towards the warp point. No luck. They stayed over the first planet until they ran out of supplies and never moved to the second.

Another oddity I noticed. I did succesfully blow away the planet, and the 8 billion people on it, but by the time I was done the empire who owned it was now "warm" with me and wanted a trade alliance. Go figure.
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Old October 10th, 2001, 04:27 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Simultaneous game question

Yep. AIs typically become happier when battles end in a draw.
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