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  #1  
Old December 8th, 2005, 08:29 AM

Dimaz Dimaz is offline
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Default Re: New MP games (not blitz)?

I can host PBEM, already hosted 2 of them, and 1 in progress.
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  #2  
Old December 8th, 2005, 10:54 AM

Huntsman Huntsman is offline
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Default Re: New MP games (not blitz)?

Anything that makes national troops more prevalent, more useful, and more bettererer is a good thing, IMHO!
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Old December 8th, 2005, 01:13 PM

Folket Folket is offline
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Default Re: New MP games (not blitz)?

No magic research at all. Just national and 0 level spell.
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Old December 8th, 2005, 01:36 PM

Huntsman Huntsman is offline
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Default Re: New MP games (not blitz)?

Quote:
Folket said:
No magic research at all. Just national and 0 level spell.
Is it even possible to limit spell levels? That could be very interesting.
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  #5  
Old December 8th, 2005, 02:37 PM
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Morkilus Morkilus is offline
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Default Re: New MP games (not blitz)?

Well.. you could leave score graphs on and watch for changes on the research graph to detect the savage cheaters... another house rule. I'm not sure eliminating magic would make for an interesting game, though. And wouldn't undead be ridiculously unbalanced?
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Old December 8th, 2005, 05:12 PM

shovah shovah is offline
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Default Re: New MP games (not blitz)?

either outlaw them or just laugh at the fact that they will have very few people to command them (and all the fancy magic they can stuff on their pretender goes to waste)
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  #7  
Old December 8th, 2005, 06:02 PM
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Morkilus Morkilus is offline
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Default Re: New MP games (not blitz)?

AE Ermor with good scales? *shudder* eh, it probably sucks. Are there even any pretenders that start with enough Death to summon their big mage? If there is, then they have no problem summoning commanders. House rules usually feel icky to me in most other games. Usually they seem to unbalance things to the point where even more house rules are necessary. Witness Emporer in Online M:TG... ugh.

I'm still new enough at this game to where even the default settings are exciting; I can understand why expert players are looking for new challenges, though. What does everyone think of Chandrea4? It's small enough to where the game should move along, and with low magic the independent trinkets should be fun to find. I am WAY too inexperienced to suggest a head-to-head team game unless there are many to each side.

Well, I'm likely to go with whatever Ironhawk chooses if he still wishes to host.
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Old December 8th, 2005, 07:41 PM
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Alneyan Alneyan is offline
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Default Re: New MP games (not blitz)?

Quote:
Huntsman said:
Is it even possible to limit spell levels? That could be very interesting.
The Null Spells mod allow to do just that, by making a few "Find and replace" (find #researchlevel 0, replace it with the value for impossible to research, etc).

I have made a Null Items mod that can be used just the same, if you also want to knock out items out of play. Null mods change *nothing* at all from the basic game, so they can be used for virtually any global change you have in mind.
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Old December 8th, 2005, 08:13 PM

Ironhawk Ironhawk is offline
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Default Re: New MP games (not blitz)?

Quote:
Alneyan said:
Quote:
Huntsman said:
Is it even possible to limit spell levels? That could be very interesting.
The Null Spells mod allow to do just that, by making a few "Find and replace" (find #researchlevel 0, replace it with the value for impossible to research, etc).

Yep. In fact I used that particular mod in one game to limit all spell schools to level 4. Was a pretty fun game. Tho sadly we decided not to limit Construction at all and artifacts turned out to be incredibly powerful as a result. Ooops!

Anyway, about the new game: I will definitely be starting one soon. Currently I'm doing some contracting and getting ready for a big party on saturday at the same time so there isnt much free time left over. My hope is to post the new game by monday-tuesday.
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  #10  
Old December 8th, 2005, 08:27 PM
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Default Re: New MP games (not blitz)?

Has anyone played a "no research" game before? I searched the Multiplayer thread and couldn't find anything specific, besides the "twilight of magicka" game Cainehill mentioned. I suspect things would be in favor of Ulm and undead themes, but I could be wrong. Even a no-magic slog on a small map would be interesting once diplomacy got involved I'm not sure Ermor and Mr. Armorall would be appreciated by mutiple starting neighbors.
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