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Old December 25th, 2005, 05:21 PM

leo1434 leo1434 is offline
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Default Combining Mods: Fighter Propulsion Questions

"Au Contraire"...

I want to give the "tactical move only" engines its "engine status" for the program to recognize them as such, in case I mod some engine seeking weapons (like IR guided missiles). So, they HAVE to be treated as engines by the program regardless they cannot generate strategic movement.
The "one per vehicle" limit will be modded into it, of course...
Good tip about the "engines per move value" I will use it!

Any info about the purpose of the two versions of the CB Mod files?
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Old December 25th, 2005, 10:20 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Combining Mods: Fighter Propulsion Questions

But fighters do not take partial damage, so only-X weapons simply don't make sense against them.
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