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December 25th, 2005, 06:01 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
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Re: Combining Mods
I believe the different versions are because of an undocumented fix in Deluxe for anti-missile missiles. IIRC, Gold crashes when processing combat with seekers targetting seekers, but Deluxe handles it just fine. Both versions of the data files have the anti-missile missiles in them, but they're not researchable in the Gold version.
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December 25th, 2005, 11:04 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Combining Mods
Quote:
douglas said:
I believe the different versions are because of an undocumented fix in Deluxe for anti-missile missiles. IIRC, Gold crashes when processing combat with seekers targetting seekers, but Deluxe handles it just fine. Both versions of the data files have the anti-missile missiles in them, but they're not researchable in the Gold version.
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That's it in a nutshell.
It only crashes gold if you try to make it generate combat replays in which missiles attack other anti-missile missiles to be specific. If you don't generate the replay, or if only one side has AMMs, it processes ok.
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December 26th, 2005, 12:00 AM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
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Starting Game Help!
I finally set everything up for a new SE4 season!
a)I made a fresh install of SE4 Gold v1.6
b)I decompressed the AIC Mod files in SE4 directory
c)Deompressed the SE4 Mod launcher v2.26
c)Applied v1.94 Deluxe Patch
Started an AIC game and when I fibished my first turn, clickin on the "end Turn" button a small error window (the one with the white cross inside a red circle) appaered reading only "invalid filename" and then the game froze, no button will cause any effect, and it did not processed the computer players turn either...
I checked using no mod... i.e. Space Empires unmodded game with same results...
Anyone saw something similar, any clue about what`s wrong?
Thanks!
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December 26th, 2005, 12:06 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Starting Game Help!
Are any of your directories/files read only?
Its a common situation when copying archived stuff off a CD.
An "attrib -r *.* /s" in DOS mode can fix that quick
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December 26th, 2005, 01:38 AM
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Corporal
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Location: Buenos Aires, Argentina
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Starting Game Help!
Unfortunately, that was not the solution to the problem...
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December 26th, 2005, 02:14 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Starting Game Help!
Can you list the items in your se4 directory?
PS: Isn't the CD version 1.5 rather than 1.6?
PPS: This probably should have been posted in a new topic.
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December 26th, 2005, 02:02 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Combining Mods
douglas said:
I believe the different versions are because of an undocumented fix in Deluxe for anti-missile missiles.
It is documented in 1.92, albiet indirectly. I believe that both of the 1.92 fixes were different aspects of the anti-seeker seeker bug, but don't remember clearly anymore.
Suicide Junkie said:
But fighters do not take partial damage, so only-X weapons simply don't make sense against them.
To make this a bit clearer: Fighters do take partial damage, allowing it to build up until enough is done to destroy it. You don't have to destroy them completely in one shot. They do not take component damage, however. They are fully functional until the point of complete destruction is reached. Only-X weapons do not make sense because of the lack of component damage.
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