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  #1  
Old October 22nd, 2001, 02:10 AM
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Atrocities Atrocities is offline
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Default Re: Flagships

You can do this yourself Chewy027. I have added several class of ships to my personal game:

Juggernought
Capital Ship
Gun Boat
Cutter
War Cruiser.

I then designed 5 new ship images for all the races I use.

I increased the cost of production of the Juggernought to be very expensive. (VERY).

I did not like the idea of Base Ships, so I deleted them, and used the images for the Juggernoughts.

I also increased the cost of researching ships by adding 2 extra zero's to the research cost in the research data file.



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  #2  
Old October 22nd, 2001, 03:39 AM

chewy027 chewy027 is offline
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Default Re: Flagships

yikes that is real expensive I kinda knew i could do it myself but thought it would be a cool feature too You know something maybe put in by MM some day.....
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Old October 23rd, 2001, 07:07 PM
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Default Re: Flagships

I like the idea of flagship, how about if you could add a "command control" addition to this ship, one per fleet, this could increase the chances of PD's hitting. fleet given a defensive bonus, take out the command ship and every ship is then on its own... This addition could be expensive to add and take up ? amount of space. This would make it worthwhile to have and also for a fleet to protect it in combat.Also makes opposing fleet target it for high priority

just some ideas mac

[This message has been edited by mac5732 (edited 23 October 2001).]
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Old October 23rd, 2001, 10:44 PM
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Default Re: Flagships

quote:
this could increase the chances of PD's hitting
Why would you want that? I know that PD does miss occaisionally, but it happens so rarely that I can't recall how long it's been since I've seen it.

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Old October 24th, 2001, 01:40 AM

Rhinestone Cowboy Rhinestone Cowboy is offline
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Default Re: Flagships

How about arranging it so you could not actually use Fleet tactics without a command ship?

Without a command ship it's just a bunch of ships loosely working together in an attack. With a Command ship (or a ship with a Command Component, "Flag Bridge") better Fleet Tactics are available?

Anybody familiar with the "Honor Harrington" series of books would understand what is possible with a good Fleet Commander on board!

RhineStone Cowboy
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Old October 24th, 2001, 05:36 AM

chewy027 chewy027 is offline
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Default Re: Flagships

whatever it may be component or just a designated design i think it would be a cool feature. like the idea of it effecting the whole fleet that would give it more of a commandship/flagship feel then. and i also like the cowboy's idea. that would add some more tactical thought to the game and give more importance to a flagship.
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Old October 24th, 2001, 05:57 PM
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Default Re: Flagships

Cap, I was just trying to come up with reasons for a command control ship. If PD's ok they way they are, then what if the CC componet did something like cowboy said, or make offensive weapons more effective no matter their range, say increase effectivness by 2-5% with CC, normal without, or maybe even lose a % for the effectivness of the fleet fire power including PD's if the ship is lost? A CC ship has to have something worth its cost or why bother to build. Also should there be a limit as to the number you can build? max of 1 per fleet, but what about the overall total? I don't think it should be unlimited as to the overall number, this way makes them even more important to build and protect in combat...

just some ideas mac

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