|
|
|
 |

October 22nd, 2001, 03:39 AM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Flagships
yikes that is real expensive  I kinda knew i could do it myself but thought it would be a cool feature too  You know something maybe put in by MM some day.....
|

October 23rd, 2001, 07:07 PM
|
 |
Brigadier General
|
|
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Flagships
I like the idea of flagship, how about if you could add a "command control" addition to this ship, one per fleet, this could increase the chances of PD's hitting. fleet given a defensive bonus, take out the command ship and every ship is then on its own... This addition could be expensive to add and take up ? amount of space. This would make it worthwhile to have and also for a fleet to protect it in combat.Also makes opposing fleet target it for high priority
just some ideas mac
[This message has been edited by mac5732 (edited 23 October 2001).]
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
|

October 23rd, 2001, 10:44 PM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Flagships
quote: this could increase the chances of PD's hitting
Why would you want that? I know that PD does miss occaisionally, but it happens so rarely that I can't recall how long it's been since I've seen it.
------------------
Cap'n Q
My first mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

October 24th, 2001, 01:40 AM
|
Private
|
|
Join Date: Sep 2001
Location: newmarket,on,Canada
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Flagships
How about arranging it so you could not actually use Fleet tactics without a command ship?
Without a command ship it's just a bunch of ships loosely working together in an attack. With a Command ship (or a ship with a Command Component, "Flag Bridge") better Fleet Tactics are available?
Anybody familiar with the "Honor Harrington" series of books would understand what is possible with a good Fleet Commander on board!
RhineStone Cowboy
|

October 24th, 2001, 05:36 AM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Flagships
whatever it may be component or just a designated design i think it would be a cool feature. like the idea of it effecting the whole fleet that would give it more of a commandship/flagship feel then. and i also like the cowboy's idea. that would add some more tactical thought to the game and give more importance to a flagship.
|

October 24th, 2001, 05:57 PM
|
 |
Brigadier General
|
|
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Flagships
Cap, I was just trying to come up with reasons for a command control ship. If PD's ok they way they are, then what if the CC componet did something like cowboy said, or make offensive weapons more effective no matter their range, say increase effectivness by 2-5% with CC, normal without, or maybe even lose a % for the effectivness of the fleet fire power including PD's if the ship is lost? A CC ship has to have something worth its cost or why bother to build. Also should there be a limit as to the number you can build? max of 1 per fleet, but what about the overall total? I don't think it should be unlimited as to the overall number, this way makes them even more important to build and protect in combat...
just some ideas mac
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
|

October 24th, 2001, 06:06 PM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Flagships
Cyrien suggested having the number of command/flagships tied to the overall number of ships you have. Say for every 50 or so you are allowed 1 flagship. Another way this could be done is by pop although i like cyrien's suggestion. But for every XX billion pop you can build a command ship. But yes there has to be a limit and a determinant as to how many can be built.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|