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				October 23rd, 2001, 10:44 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Flagships
	
			 
             
			
		
		
		
		 quote: this could increase the chances of PD's hitting
  Why would you want that? I know that PD does miss occaisionally, but it happens so rarely that I can't recall how long it's been since I've seen it.
 
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Cap'n Q 
My first mod!  Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the 
human mind to correlate all of its contents.  We live on a placid 
island of ignorance in the midst of black seas of infinity, and it was 
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"  
		
	
		
		
		
		
		
		
			
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				October 24th, 2001, 01:40 AM
			
			
			
		  
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				Re: Flagships
			 
             
			
		
		
		
		How about arranging it so you could not actually use Fleet tactics without a command ship? 
 
Without a command ship it's just a bunch of ships loosely working together in an attack. With a Command ship (or  a ship with a Command Component, "Flag Bridge") better Fleet Tactics are available? 
 
Anybody familiar with the "Honor Harrington" series of books would understand what is possible with a good Fleet Commander on board! 
 
RhineStone Cowboy 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 24th, 2001, 05:36 AM
			
			
			
		  
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				Re: Flagships
			 
             
			
		
		
		
		whatever it may be component or just a designated design i think it would be a cool feature.  like the idea of it effecting the whole fleet that would give it more of a commandship/flagship feel then. and i also like the cowboy's idea. that would add some more  tactical thought to the game and give more importance to a flagship. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 24th, 2001, 05:57 PM
			
			
			
		  
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				Re: Flagships
			 
             
			
		
		
		
		Cap,  I was just trying to come up with reasons for a command control ship. If PD's ok they way they are, then what if the CC componet did something like  cowboy said, or make offensive weapons more effective no matter their range, say increase effectivness by 2-5% with CC, normal without, or maybe even lose a % for the effectivness of the fleet fire power including PD's if the ship is lost?  A CC ship has to have something worth its cost or why bother to build.  Also should there be a limit as to the number you can build? max of 1 per fleet, but what about the overall total?  I don't think it should be unlimited as to the overall number, this way makes them even more important to build and protect in combat... 
 
just some ideas    mac 
 
 
		
	
		
		
		
		
		
		
			
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				just some ideas   Mac
 
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				October 24th, 2001, 06:06 PM
			
			
			
		  
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				Re: Flagships
			 
             
			
		
		
		
		Cyrien suggested having the number of command/flagships tied to the overall number of ships you have. Say for every 50 or so you are allowed 1 flagship. Another way this could be done is by pop although i like cyrien's suggestion. But for every XX billion pop you can build a command ship. But yes there has to be a limit and a determinant as to how many can be built. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 24th, 2001, 06:07 PM
			
			
			
		  
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		Here is an idea for its importance. 
 
Fleets may be formed without a flagship but and use tactics and recieve no penalty etc... 
BUT 
only flagships carry fleet exp.  A fleet without a flagship has 0 exp always.  As soon as a flagship joins it gain exp equal to the flagships fleet exp.  This represents the fact that it is the flagships commander giving the orders to the fleet and establishing a fleet exp bonus. 
 
This gives good cause to knock out that flagship if it has a high fleet exp. 
 
A limited number I would agree on.  I would say base it on the number of ships available.  Make it a setting that can be changed when creating a game like the max number of ships to be built etc.  Thus different players could have it range across different spectrums.  1 flagship to 1 ship or 1 flagship to 0 ships or 1 flagship to 100 ship or even have it disable for those that dislike em. 
 
Just some ideas. 
		
	
		
		
		
		
		
		
			
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				October 24th, 2001, 06:12 PM
			
			
			
		  
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				Re: Flagships
			 
             
			
		
		
		
		Keep the maintenance cost high on the flagships and people won't build so many. as well as (If it can be arranged) have it so only 1 flagship works in a fleet. Either thay can't be joined in a fleet or the bonus is reversed (Two flag admirals that have big Egos!) or only the biggest modifier applies. 
 
That way it does you no good to have every ship a flagship.... 
 
RhineStone Cowboy 
 
 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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