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				February 17th, 2006, 04:38 PM
			
			
			
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				 Fatherland  game file 
 Any tools or ways of changing the fatherland game file?
 
 The reason~~  I'm currently doing a game with my son(11y.o.)... he's struggling to survive.  If I send him stuff he'll feel as tho I'm being too nice.
 
 It would be nice to give him a boost so he can recover.
 
				__________________There can be only one.
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				February 17th, 2006, 07:02 PM
			
			
			
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				 Re: Fatherland  game file 
 im not sure about your idea but you could always make some 'mistakes ie: bad scripts/not having any defenders/pd in provinces ect |  
	
		
	
	
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				February 17th, 2006, 07:29 PM
			
			
			
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				 Re: Fatherland  game file 
 Technically, you should be able to modify the Fatherland file. In actual practice, it isn't going to be straightforward, since the Fatherland is not *intended* for modifications (quite understandably for MP games).
 Besides making mistakes of your own, you could always set up a handicap for your nation (do not use all design points, use less than optimal taxes...), or you could add a few weaknesses to your nation through a mod.
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				February 17th, 2006, 07:48 PM
			
			
			
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				 Re: Fatherland  game file 
 I'm not playing against him...  the AI opponent is taking him down and I'm no where near him to take out the enemy.  Sending gems or gold would only make him feel worse.
 
 I guess no one has tried  adjusting the game file.   It's fine... other games he'll have better luck.
 
				__________________There can be only one.
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				February 17th, 2006, 07:49 PM
			
			
			
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				 Re: Fatherland  game file 
 I understood the situation as them playing against the AI, or even just independents. 
 I don't know anything about the fatherland. I am used to having setbacks, and even losing. Thankfully it's not that common any more.
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				February 17th, 2006, 08:17 PM
			
			
			
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				 Re: Fatherland  game file 
 Ask Norfleet    |  
	
		
	
	
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				February 17th, 2006, 08:29 PM
			
			
			
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				 Re: Fatherland  game file 
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				February 17th, 2006, 11:21 PM
			
			
			
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				 Re: Fatherland  game file 
 I've hacked it in limited ways.  It's not too hard to change province features, give a commander items, or turn on spells, for example. It's been a while since I've looked at it, and the encoding isn't entirely straightforward. 
Er, and I think the last time the subject came up here, one of the moderators warned folks about making it too easy to cheat.  But if there's another way to get in touch with you...  
				__________________ 
				No plan survives contact with the enemy. 
--Helmut von Moltke
 
Have too may pretender files to keep track of? Use catgod  to view them.
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				February 18th, 2006, 01:06 AM
			
			
			
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				 Re: Fatherland  game file 
 Oh, it's fairly simple to do if you're the host with the fatherland file; most items are in the order displayed (as with most programs), so, for example, if you wanted to edit the number of gems he has, you basically just search  for the numbers of gems he has for several types in order (can't remember if it used two bytes or four per type....) - but there's catches; some things (like gems) are controlled by the turn file - so if you are editing the number of gems he has, you have to force him to miss a turn in order for him to get the gems.... which could be very very bad.  Others are compared between the turn and the fatherland file, with the fatherland file as the master - if the turn file doesn't match, it's discarded, and the turn is lost. 
				__________________Of course, by the time I finish this post, it will already be obsolete.  C'est la vie.
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				February 18th, 2006, 09:51 PM
			
			
			
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				 Re: Fatherland  game file 
 In this situation, it seems like it would be better to hack the fatherland file so the AI is diminished, rather than  the player is improved.  It would be more noticable if my gem income jumped way up on a turn than if the AI somehow lost commanders/research/gems.
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