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Do you own this game? Write a review and let others know how you like it.
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View Poll Results: How would you rate the performance (ie speed of load and posting) compard to previously with the old
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Much better than before.
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Somewhat better than before.
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Same as before.
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March 18th, 2006, 06:14 PM
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Corporal
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Join Date: Jun 2005
Posts: 134
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Campaign questionnaire
Personally, I find the "backstory" of the campaign important to my enjoyment of it. A good backstory draws me in and makes me want to fight it out, to find out what happens at the next stage.
A blaise campaign story, on the other hand, just doesn't keep my interest ...
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March 19th, 2006, 03:11 PM
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Colonel
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Join Date: Mar 2005
Posts: 1,668
Thanks: 0
Thanked 5 Times in 5 Posts
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Re: Campaign questionnaire
Quote:
Pepper said:
Personally, I find the "backstory" of the campaign important to my enjoyment of it.
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Combine this backstory with a multipath option and you will have a great campaign.
Btw, I am sure that all designers will make very useful conclusions from this questionnaire.
Thanks all of you for your participation!  (so far)
cheers,
Pyros
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March 19th, 2006, 11:15 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: Campaign questionnaire
Quote:
Pyros said:
Btw, I am sure that all designers will make very useful conclusions from this questionnaire.
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Yes, we will! 
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March 20th, 2006, 05:55 AM
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Sergeant
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Join Date: Nov 2005
Posts: 303
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Campaign questionnaire
I totally agree with Pepper. The storyline keeps campaigns alive. Add some difficulty and you have a real thriller, trying to keep your beloved core alive and take those v-hexes.
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May 17th, 2006, 06:58 PM
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Sergeant
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Join Date: Jul 2005
Posts: 205
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Campaign questionnaire
Yep, I agree about backstory. Backstory can be tied with difficalty level and choise of path in multipath campain.
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May 20th, 2006, 12:50 AM
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Lieutenant Colonel
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Join Date: Jun 2005
Posts: 1,409
Thanks: 103
Thanked 645 Times in 429 Posts
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Re: Campaign questionnaire
I'd like to see more rational scenario lengths, take into account that 30-60 minutes (10 to 20 turns) is fairly short in the context of fighting.
For example in real life at Normandy:
0630: (Turn 0; US forces land on Utah Beach)
0945: (Turn 60; Utah Beach Cleared of all Enemy Forces)
1330: (Turn 140; Troops on Utah link up with units of 101st ABN, about 3 miles/4.8 km/96 hexes inland)
So please don't ask us to clear a defended beach and then advance 1 mile (1.6) km against opposition in merely 32 turns (96 minutes, or 1 hr, 30~ minutes) to make the scenario harder on us.
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May 20th, 2006, 06:57 AM
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Sergeant
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Join Date: Nov 2005
Posts: 303
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Campaign questionnaire
Mark has a point here, however the AI is stupid, however coded or deployed by the scenario builder. Iīd say that 32 turns is enough for almost anything game-wise, but please donīt do those 15 turn rushes.. I just hate to waste my core driving for some objective 2-3km away in strong enemy opposition. Thatīs just a stupid way of trying to trick the scenario to be harder, when it really isnīt. Many old SP2 campaigns suffered from this IMO.
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