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View Poll Results: How would you rate the performance (ie speed of load and posting) compard to previously with the old
Much better than before. 23 51.11%
Somewhat better than before. 9 20.00%
Same as before. 13 28.89%
Somewhat worse than before. 0 0%
Much worse than before. 0 0%
Voters: 45. You may not vote on this poll

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  #1  
Old March 18th, 2006, 06:14 PM

Pepper Pepper is offline
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Default Re: Campaign questionnaire

Personally, I find the "backstory" of the campaign important to my enjoyment of it. A good backstory draws me in and makes me want to fight it out, to find out what happens at the next stage.

A blaise campaign story, on the other hand, just doesn't keep my interest ...
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  #2  
Old March 19th, 2006, 03:11 PM
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Pyros Pyros is offline
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Default Re: Campaign questionnaire

Quote:
Pepper said:
Personally, I find the "backstory" of the campaign important to my enjoyment of it.
Combine this backstory with a multipath option and you will have a great campaign.

Btw, I am sure that all designers will make very useful conclusions from this questionnaire.

Thanks all of you for your participation! (so far)

cheers,
Pyros
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  #3  
Old March 19th, 2006, 11:15 PM
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Double_Deuce Double_Deuce is offline
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Default Re: Campaign questionnaire

Quote:
Pyros said:
Btw, I am sure that all designers will make very useful conclusions from this questionnaire.
Yes, we will!
__________________
Wargaming Blog: Combat Campaigns
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  #4  
Old March 20th, 2006, 05:55 AM

pdoktar pdoktar is offline
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Default Re: Campaign questionnaire

I totally agree with Pepper. The storyline keeps campaigns alive. Add some difficulty and you have a real thriller, trying to keep your beloved core alive and take those v-hexes.
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Old May 17th, 2006, 06:58 PM

serg3d serg3d is offline
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Default Re: Campaign questionnaire

Yep, I agree about backstory. Backstory can be tied with difficalty level and choise of path in multipath campain.
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  #6  
Old May 20th, 2006, 12:50 AM
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MarkSheppard MarkSheppard is offline
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Default Re: Campaign questionnaire

I'd like to see more rational scenario lengths, take into account that 30-60 minutes (10 to 20 turns) is fairly short in the context of fighting.

For example in real life at Normandy:

0630: (Turn 0; US forces land on Utah Beach)
0945: (Turn 60; Utah Beach Cleared of all Enemy Forces)
1330: (Turn 140; Troops on Utah link up with units of 101st ABN, about 3 miles/4.8 km/96 hexes inland)

So please don't ask us to clear a defended beach and then advance 1 mile (1.6) km against opposition in merely 32 turns (96 minutes, or 1 hr, 30~ minutes) to make the scenario harder on us.
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Old May 20th, 2006, 06:57 AM

pdoktar pdoktar is offline
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Default Re: Campaign questionnaire

Mark has a point here, however the AI is stupid, however coded or deployed by the scenario builder. Iīd say that 32 turns is enough for almost anything game-wise, but please donīt do those 15 turn rushes.. I just hate to waste my core driving for some objective 2-3km away in strong enemy opposition. Thatīs just a stupid way of trying to trick the scenario to be harder, when it really isnīt. Many old SP2 campaigns suffered from this IMO.
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