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  #1  
Old April 11th, 2006, 03:23 PM
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Default Re: Summoned Units II - Negative Opinions

Caelum in one of my MP games is using corpse men a lot. Whats so bad about them? Low Protection/banishable is not great, but their tunder fist packs a punch. No worse then clockwork horrors and at 5 per gem ...thats not a bad deal.

I have always avoided them to this point, so had never used them or faced them. But my raiders accidentily ran into caleums pure corspe man force...my vans were outnumbered 3-1 which normally isn't a problem. They were killed after getting one attack off, which always is.
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Old April 11th, 2006, 03:43 PM

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Default Re: Summoned Units II - Negative Opinions

Quote:
hes great if he can be controlled or if you only expect to use him short term
What is so great? 0 enc trampler but you can get that with abominations much earlier on (much cheaper, and you don't have to worry about having to reclaim them later). Prot is too low so even with regen they do not do well in a fight. With only the 2 misc slots, not much help from items. CB mod buffed them and maybe lowered the cost so they might be slightly better.

The same for corpse constructs, cb buffed them.
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Old April 11th, 2006, 04:11 PM
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Default Re: Summoned Units II - Negative Opinions

Ah were the comments to corpse constructions for base game? I only play CB mod, I always forget that not everyone uses it.
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Old April 11th, 2006, 07:19 PM
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Default Re: Summoned Units II - Negative Opinions

Corpse men got boosted big time in the CB mod. Just FYI
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Old April 11th, 2006, 08:14 PM
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Default Re: Summoned Units II - Negative Opinions

Conceptual balance, perhaps?

As far as I remember, Corpse Men are just tougher soulless in the base game.
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Old April 11th, 2006, 10:28 PM
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Default Re: Summoned Units II - Negative Opinions


That's why these ... polls / questions are kinda pointless these days. A significant portion of the community never plays without some version of the conceptual balance mods, while another significant portion never plays with mods period.
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Old April 12th, 2006, 11:44 PM
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Default Re: Summoned Units II - Negative Opinions

All the polls I have done have been from the my perspective and had the CB mod in mind. But a lot of the changes in the CB mod were minor tweaks, so can still be compared to base game. Your right that it is harder. But since there is a lot of activity on the forums, there aren't a lot of new threads, particularly game related threads, so I still think its a good idea to try.
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Old April 13th, 2006, 12:16 AM
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Default Re: Summoned Units II - Negative Opinions

I was wondering if anyone was using Will o' Wisps and/or Lesser Elementals in their games after the CB 5.4 change. I've seen that my Troll Kings have better things to do with their time once they've discovered Blade Wind, for example. Eh, maybe we should discuss this sort of thing in the CB thread, it probably needs a bump by now
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