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April 11th, 2006, 03:23 PM
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Second Lieutenant
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Join Date: Jan 2004
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Re: Summoned Units II - Negative Opinions
Caelum in one of my MP games is using corpse men a lot. Whats so bad about them? Low Protection/banishable is not great, but their tunder fist packs a punch. No worse then clockwork horrors and at 5 per gem ...thats not a bad deal.
I have always avoided them to this point, so had never used them or faced them. But my raiders accidentily ran into caleums pure corspe man force...my vans were outnumbered 3-1 which normally isn't a problem. They were killed after getting one attack off, which always is.
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April 11th, 2006, 03:43 PM
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First Lieutenant
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Join Date: Feb 2005
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Re: Summoned Units II - Negative Opinions
Quote:
hes great if he can be controlled or if you only expect to use him short term
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What is so great? 0 enc trampler but you can get that with abominations much earlier on (much cheaper, and you don't have to worry about having to reclaim them later). Prot is too low so even with regen they do not do well in a fight. With only the 2 misc slots, not much help from items. CB mod buffed them and maybe lowered the cost so they might be slightly better.
The same for corpse constructs, cb buffed them.
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April 11th, 2006, 04:11 PM
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Second Lieutenant
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Join Date: Jan 2004
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Re: Summoned Units II - Negative Opinions
Ah were the comments to corpse constructions for base game? I only play CB mod, I always forget that not everyone uses it.
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April 11th, 2006, 07:19 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: Summoned Units II - Negative Opinions
Corpse men got boosted big time in the CB mod. Just FYI
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April 11th, 2006, 08:14 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Summoned Units II - Negative Opinions
Conceptual balance, perhaps?
As far as I remember, Corpse Men are just tougher soulless in the base game.
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April 11th, 2006, 10:28 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Summoned Units II - Negative Opinions
That's why these ... polls / questions are kinda pointless these days. A significant portion of the community never plays without some version of the conceptual balance mods, while another significant portion never plays with mods period.
__________________
Wormwood and wine, and the bitter taste of ashes.
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April 12th, 2006, 11:44 PM
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Second Lieutenant
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Re: Summoned Units II - Negative Opinions
All the polls I have done have been from the my perspective and had the CB mod in mind. But a lot of the changes in the CB mod were minor tweaks, so can still be compared to base game. Your right that it is harder. But since there is a lot of activity on the forums, there aren't a lot of new threads, particularly game related threads, so I still think its a good idea to try.
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April 13th, 2006, 12:16 AM
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Major
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Re: Summoned Units II - Negative Opinions
I was wondering if anyone was using Will o' Wisps and/or Lesser Elementals in their games after the CB 5.4 change. I've seen that my Troll Kings have better things to do with their time once they've discovered Blade Wind, for example. Eh, maybe we should discuss this sort of thing in the CB thread, it probably needs a bump by now 
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