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May 24th, 2006, 10:44 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Realism options!
Quote:
Gandalf Parker said:
Isnt fatigue one of the blancing factors in choosing the giants or ulm?
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It is, and Sleep uses fatigue damage.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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May 24th, 2006, 11:34 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Realism options!
> OK, so turning off things like Fatigue disables those spells. Shouldn't be too hard.
Turning fatigue off would make mages cast the most powerful spells over and over. Thunder strike, Blade Wind, Raise dead with lvl 2 mages and gem requiring spells would be devastating.
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May 24th, 2006, 12:41 PM
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Sergeant
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Join Date: Dec 2003
Location: Würzbueg, Germany
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Re: Realism options!
Quote:
Kristoffer O said:
> OK, so turning off things like Fatigue disables those spells. Shouldn't be too hard.
Turning fatigue off would make mages cast the most powerful spells over and over. Thunder strike, Blade Wind, Raise dead with lvl 2 mages and gem requiring spells would be devastating.
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If you want a bloody special effects campaign, this might be just what you are looking for 
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May 24th, 2006, 02:16 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Realism options!
Im not sure if its worth another switch or a line in the game config though. It would be interesting as a mod option, or a map command. That way it would still be available as a scenario game
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May 24th, 2006, 02:50 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Realism options!
Quote:
Gandalf Parker said:
Im not sure if its worth another switch or a line in the game config though. It would be interesting as a mod option, or a map command. That way it would still be available as a scenario game
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Spell fatique? It can already be modded. The only thing needed is a list of all combat spells and a simple script.
As for age:
ulm.illwinter.com/dom3/dom3progress.html
Quote:
30th april
* 3 new mod commands for age control.
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I don't know anything concerning afflictions, though.
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