Quote:
serg3d said:
Japanise practically had no tanks, and what they have was not on par with russians. They also had no proper AT guns. So to make campain challangeable you will have to fight hordes of infantry and cavalry. Probably wouldn't be fun.
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I would go with fairly light Japanese forces, much less than the normal points ratios, but limit the turns severely forcing the human player to properly think out a battle plan. The campaign was as much about superb Russian planning as Japanese weakness.
I suspect that it would be harder to balance than most campaigns. Good use of branching could make the campaign a real bear. If you don't go fast, the Japanese regain their balance, dig in and start working on your lines of communication...
The upside is that the Russian can use Shermans and old BT fast tanks. With three fronts each with different terrain you can pretty much pick your favourite ground - desert to mountain - it's all there.