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  #1  
Old June 10th, 2006, 06:18 PM
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Default Re: Required and Restricted Traits

That blows, you could make some interesting mods if they did.
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Old June 11th, 2006, 12:55 AM
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Default Re: Required and Restricted Traits

Note that there is nothing stopping you from verbally declaring certain racial techs to be mutually exclusive.

P&N has the mutually exclusive Pirates, Nomads, and Nomal traits, for example.

Adamant mod has lots...


If players must choose one from a set of traits, and a race is not viable if none are chosen, then you can do the following:
1) Create a dummy trait that does nothing, and costs -50000
2) Set the cost for all your exclusive traits to +50000

Thus, the players have to choose one and only one.
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Old June 12th, 2006, 04:18 AM
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Default Re: Required and Restricted Traits

Quote:
Suicide Junkie said:
If players must choose one from a set of traits, and a race is not viable if none are chosen, then you can do the following:
1) Create a dummy trait that does nothing, and costs -50000
2) Set the cost for all your exclusive traits to +50000

Thus, the players have to choose one and only one.
Same goes if they have to choose more than one; for instance, Adamant has a dummy 30k points trait, and you have to pick a colony type, technological paradigm and social paradigm, costing 10k each. Works like a charm; choose two traits in one category and fail to choose a trait in another, and you're up for serious trouble as you can't do squat
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