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June 13th, 2006, 01:19 PM
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Captain
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Join Date: Nov 2003
Location: At work or sleeping
Posts: 821
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Re: SE:V Screenshots at the SE Depot
Oooooo..... shiney!
<sigh> I see a new graphics card in my future.
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Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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June 13th, 2006, 02:08 PM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
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Re: SE:V Screenshots at the SE Depot
Is it just me or is the ship design screen changed? Previous screenshots showed the ship layout with StarFury type slot layout patterns. These shots show an SEIII-style ship component layout.
Not sure which I prefer...
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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June 13th, 2006, 02:12 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Thanked 14 Times in 12 Posts
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Re: SE:V Screenshots at the SE Depot
I've already mentioned in the other thread about SE:V that the screenshot shows a SE:IV style summary view of the ship, but the slot view is the normal design and damage view.
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June 13th, 2006, 02:24 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: SE:V Screenshots at the SE Depot
wow, that fleet summary page really speaks volumes.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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June 15th, 2006, 01:59 PM
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Sergeant
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Join Date: Nov 2000
Location: netherlands
Posts: 369
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Re: SE:V Screenshots at the SE Depot
The 12th screenshot has crab-like troops in it, that probably means the game supports animated models (moving legs etc.) very nice.
On the other hand, I don't really like the square shape of the city/colony in ground combat. It blends in very badly with the surrounding landscape. Maybe the concrete pavement could be replaced by something that blends in a bit better, like a network of roads, or some more irregular shaped pavement with mountains etc in between.
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June 15th, 2006, 03:13 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: SE:V Screenshots at the SE Depot
I suppose all ground building models, textures, etc., will be moddable as well..?
Ground combat doesn't look overly good, but I think the crab-like thingies are neat. And it might all look a little better in real-time than on screenshots.
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