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View Poll Results: What to do about Masters
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Trek and SW Masters suck. Get rid of them.
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3 |
42.86% |
Trek and SW techs are cool. Get rid of the traits, but spread the Trek and SW techs around to the other Masters traits.
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1 |
14.29% |
Trek and SW Masters are cool, but unbalanced. Keep the traits in there, but tone them down a bit.
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1 |
14.29% |
Trek and SW Masters are fine the way they are. Don't touch 'em.
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2 |
28.57% |
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July 6th, 2006, 07:46 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Masters Mod v2.0 Poll - What to do about Maste
Cause otherwise you could have 49 standard generators and one phased generator and...
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July 12th, 2006, 10:51 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Masters Mod v2.0 Poll - What to do about Maste
Oh, another issue... the HyperDrive III is no better than the Hyperdrive II, since se4 has a limit of 30 moves per turn...
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The Ed draws near! What dost thou deaux?
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July 12th, 2006, 11:37 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Masters Mod v2.0 Poll - What to do about Maste
The 30 movement limit doesn't apply in sequential movement.
Of course, even 30 movement is perhaps too much to be reasonable, in my opinion. It makes the game really hectic.
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July 13th, 2006, 05:32 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
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Re: Masters Mod v2.0 Poll - What to do about Maste
I'll have to take another look at the hyperdrive. I had no idea SE4 had a 30 movement point limit. I kinda like being able to traverse half the galaxy in one go.
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July 13th, 2006, 05:47 PM
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Corporal
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Join Date: Jan 2005
Location: near Paris, France
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Re: Masters Mod v2.0 Poll - What to do about Maste
warp point opening is my way, one move only to the other edge of the galaxy!
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