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View Poll Results: What to do about Masters
Trek and SW Masters suck. Get rid of them. 3 42.86%
Trek and SW techs are cool. Get rid of the traits, but spread the Trek and SW techs around to the other Masters traits. 1 14.29%
Trek and SW Masters are cool, but unbalanced. Keep the traits in there, but tone them down a bit. 1 14.29%
Trek and SW Masters are fine the way they are. Don't touch 'em. 2 28.57%
Voters: 7. You may not vote on this poll

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  #1  
Old July 6th, 2006, 07:46 PM
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Default Re: Masters Mod v2.0 Poll - What to do about Maste

Cause otherwise you could have 49 standard generators and one phased generator and...
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  #2  
Old July 12th, 2006, 10:51 PM
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Default Re: Masters Mod v2.0 Poll - What to do about Maste

Oh, another issue... the HyperDrive III is no better than the Hyperdrive II, since se4 has a limit of 30 moves per turn...
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Old July 12th, 2006, 11:37 PM
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Default Re: Masters Mod v2.0 Poll - What to do about Maste

The 30 movement limit doesn't apply in sequential movement.

Of course, even 30 movement is perhaps too much to be reasonable, in my opinion. It makes the game really hectic.
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Old July 13th, 2006, 05:32 PM
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Default Re: Masters Mod v2.0 Poll - What to do about Maste

I'll have to take another look at the hyperdrive. I had no idea SE4 had a 30 movement point limit. I kinda like being able to traverse half the galaxy in one go.
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Old July 13th, 2006, 05:47 PM
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Default Re: Masters Mod v2.0 Poll - What to do about Maste

warp point opening is my way, one move only to the other edge of the galaxy!
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