Quote:
Hugh Manatee said:
I thought the point of mines was to set a "boobytrap" for your enemy, then leave it for them to find. Mines in real time are kinda dumb and ineficient, if the enemy sees you drop a minefield then whas the point?
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Well this is the only point in using them in SE! That you set a minefield at a warp point and anything that goes through it gets blasted. But thats not how mines work in real life. In real life mines are quite easy to find. But the reason for them is that they slow down/prevent access through becuase of them being so risky to enter.
To be honest I dont mind that mines themselves jsut the warp points really. I dont think they are very good for fun gameplay. You can easily blockade them from the thick AI civs and thereby protect your systems completely. I prefer the Stars! and GC2 mechanics of being able to travel between the stars without the help of warp points and therefore invide from any direction. This makes fields of mines far more sensible.
Youve just got to play Stars! for a week to realise that the gameplay ideas etc are far better than any other 4x game to date and its only the graphics that make the game rather unplayable for most.
Both GC2 and SE4 are reasonable games in themselves but neither are better than Stars!
Nats