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Old August 15th, 2006, 02:29 PM
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Default Re: OT: DoGA parts and textures

What is the actual status of DoGA models and texture for use with SEV. I know it's been posted that the poly count is high and that any existing models would have to be converted. What about scale? Will there be any rescaling needed for SEV. A lot of postings have been speculation, is anything definite yet?
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