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Old September 7th, 2006, 08:10 PM
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Default Re: Ship Capture Problem

Ed Kolis said:
...removed like in Starfury???


Why do people keep thinking SE5, a strategy game, will be at all like Starfury, an "action rpg?"
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Old September 7th, 2006, 10:47 PM
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Default Re: Ship Capture Problem

I wonder about the "ram" explanation. I didn't realize the AI would ever use that tactic, and my ship didn't take any damage. Wouldn't the colony module have caused some? I'll try capturing another kind of ship to see what happens.
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Old September 7th, 2006, 11:01 PM
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Default Re: Ship Capture Problem

I think the Rage and the Space Orcs both have ramming colony ships. Maybe some others.
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Old September 7th, 2006, 11:21 PM
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Default Re: Ship Capture Problem

Yes, many of the better custom AI's out there use a ramming strategy for colonizers and other otherwise defenseless ships. It's better than sitting in the corner and getting blown up. As for damage, maybe and maybe not. The rammed ship will soak up ramming damage on shields first before taking armor or internal hits so you may not have seen it. The ramming ship can't use its shields when taking ramming damage.
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