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Old September 10th, 2006, 05:28 PM
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Default Re: terrain and combat

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Frostmourne27 said:
You could give them negative reingvig instead. Maybe reinvig -1? thats not really going to affect gameplay, and it's kinda thematic. Especially for mountains. Not too sure about forests though... Starting with fatigue is good idea too though.
Negative reinvig was what I thought for mountains.
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Old September 10th, 2006, 06:05 PM

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Default Re: terrain and combat

Ahhh. Sorry, I thought you meant encumberance, which would also work (like heat cold already is).
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Old September 12th, 2006, 01:46 AM
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Default Re: terrain and combat

Negative reinvig and encumbrance would be similar, right? The only difference being that encumbrance affects you during spell casting and melee combat, while negative reinvig would affect you each round. I think that makes sense for simulating fighting under extreme weather.

For simulating troops spending a month in terrain they are uncomfortable in, I'm gonna have to go with the "a few points of fatigue before" battle notion. It gives me images of soldiers who spend nights awake swatting mosquitos, or fighting off the wolves, or trying to keep from getting buried in snow drifts. By the time they get to the battlefield, they're already somewhat fatigued. That is such a tight idea.

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Old September 12th, 2006, 03:11 AM
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Default Re: terrain and combat

Negative reinvigoration doesn't stop when the unit is unconscious, and slows down reinvigoration that happens during that time. Negative reinvigoration is probably worse than encumberance increased by just one or two.
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Old September 12th, 2006, 04:52 AM
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Default Re: terrain and combat

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Endoperez said:
Negative reinvigoration doesn't stop when the unit is unconscious, and slows down reinvigoration that happens during that time. Negative reinvigoration is probably worse than encumberance increased by just one or two.
Well then negative reinvig wouldn't work.
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Old September 12th, 2006, 06:12 AM
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Default Re: terrain and combat

Can we expect more important effects of climate ?

I.E. a jotun unit (ideal climate = cold+2) fighting in a heat+2 province would have penalties (encumbrance, attack or defence lowed, etc...). Maybe it can be in mods ?
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Old September 12th, 2006, 08:18 AM
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Default Re: terrain and combat

That Jotun would have +1 or +2 enc in Dom2 already ...

And don't forget the -1 morale modifier for fighting in enemy dominion !
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Old September 12th, 2006, 09:04 AM
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Default Re: terrain and combat

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Olive said:
Can we expect more important effects of climate ?

I.E. a jotun unit (ideal climate = cold+2) fighting in a heat+2 province would have penalties (encumbrance, attack or defence lowed, etc...). Maybe it can be in mods ?
Severe Heat and Cold already bestow Encumberance penalties. Any Cold or Fire Resistance negates it, IIRC. This already existed in Dom2, maybe in Dom:PPP. It might be based on national heat preference now; at least a non-fire resistant pretender only got extra encumberance at Heat 3 instead of Heat 2 as Kailasa (EA monkeys), while I would've thought it would already affect him at Heat 2.
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