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September 20th, 2006, 08:35 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: SE:V Tips & Tricks
There is a set downtime for captured ships before they can fire.
In SE4, it was long enough that the battle would usually be over before the captured ships managed to load their guns. (10 combat turns in addition to any existing reload at the time of capture, IIRC)
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September 20th, 2006, 12:33 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: SE:V Tips & Tricks
"That just happened to me. Any reason why you can move your planet? Further for the enemy to go?"
Strange, I wasn't able to move mine, only the ships/bases in the sector.
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September 20th, 2006, 06:02 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: SE:V Tips & Tricks
Here's another tip..since we can now move objects (bases/ships) around to place them in sector view, and sats aren't viewable/moveable, turn frigates into floating weapon platforms (no engines) by giving them long range weapons, and placing them strategicly around your planets or warp points.
Edit: Yes I know that they won't be able to get to the warp points without engines  But you can either build them at the warp point or (and I think this is the better option), build them with engines then retrofit them at the warp point .
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September 20th, 2006, 06:42 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SE:V Tips & Tricks
Satellites can be viewed and moved in sector view.
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September 20th, 2006, 06:59 PM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: SE:V Tips & Tricks
Well unless its a bug, not only satellites can be moved this way, ships as well can be moved around...so you could use the uber frigate sized orbital weapon platform...or if you wanted to be devious, you could use a freighter, and with the right kinda of mounts, could mount alot of large weapons, and have a bunch of free armor, via the cargo bays...
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September 20th, 2006, 07:00 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: SE:V Tips & Tricks
Really? I couldn't even see them in my game.
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September 20th, 2006, 07:53 PM
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National Security Advisor
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Join Date: Oct 2001
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Re: SE:V Tips & Tricks
They're pretty small... 
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September 20th, 2006, 08:22 PM
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Sergeant
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Join Date: Mar 2006
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Re: SE:V Tips & Tricks
To expand on my earlier tip for low research costs (which was promptly upstaged by the alltech cheat  ), most of the game settings (that are greyed out in the demo) can be changed by going into settings.txt...for example, to start with 3 planets, rename 'Starting Planets Player Low' to 'Starting Planets Player Medium' (and vice versa)..
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September 25th, 2006, 03:47 PM
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National Security Advisor
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Re: SE:V Tips & Tricks
Quote:
Captain Kwok said:
They're pretty small...
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Ridiclously small, actually.  Seems Aaron listened to the Starfury "all the ships and sats are too big!" complaints.
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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September 21st, 2006, 12:24 AM
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Major General
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Join Date: Dec 2003
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Re: SE:V Tips & Tricks
It didn't seem to be long before the captured ship started firing. The shuttle flew over. The captured ship started turning, then the enemy attacked it and it got off 2 DUC shots before it exploded. This took about 5 seconds.
Quote:
StarShadow said:
"That just happened to me. Any reason why you can move your planet? Further for the enemy to go?"
Strange, I wasn't able to move mine, only the ships/bases in the sector.
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I read that you could move stuff in sector view so I went to it and moved my ship about. Then I tried the planet and a green square appeared around it like with the ship. So I moved it to the top left corner and my ship to the bottom right. Then I exited with end combat simulation, which I thought was strange, and the game promptly broke down.
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