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				October 7th, 2006, 09:28 AM
			
			
			
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				 Re: Lack of middle ground pretenders 
 KO loves big godly gods, not necessarily SC's. 
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				October 7th, 2006, 09:34 AM
			
			
			
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				 Re: Lack of middle ground pretenders 
 What kind of a god is a god who isn't godly?   |  
	
		
	
	
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				October 7th, 2006, 09:36 AM
			
			
			
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				 Re: Lack of middle ground pretenders 
 Crone.  
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				October 7th, 2006, 09:39 AM
			
			
			
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				 Re: Lack of middle ground pretenders 
 
	Quote: 
	
		| Nerfix said:Crone.   
 |  She has a good reason to try and become one, though.   |  
	
		
	
	
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				October 7th, 2006, 09:47 AM
			
			
			
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				 Re: Lack of middle ground pretenders 
 Haha, most definedly yes. 
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				October 7th, 2006, 10:01 AM
			
			
			
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				 Re: Lack of middle ground pretenders 
 As I mentioned elsewhere, I foresee another Conceptual Balance mod being required, at least for pretenders.  Once again too many are either too wimpy to anyone to take in a serious MP game, and a handful are too powerful for the costs.  (Ghost King for example.)
 
 Pretty much back to where the unmodded Dominions2 was.
 
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				October 7th, 2006, 10:04 AM
			
			
			
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				 Re: Lack of middle ground pretenders 
 I'm not sure if the Ghost King/VQ style supercombatants work so well with the reduced research speed. Quickness is less powerful and the Earth protection spells give penalties to resistances. Fireshield is higher up in the research tree and so on. 
 That said, it is quite likely that we'll get a CB mod for Dominions 3.
 
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				October 7th, 2006, 10:08 AM
			
			
			
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				 Re: Lack of middle ground pretenders 
 A CB mod won't help you much - how many "medium sized" pretender chassis are there anyway? We would need some graphics first ... 
				__________________As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
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				October 7th, 2006, 11:24 AM
			
			
			
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				 Re: Lack of middle ground pretenders 
 
	Quote: 
	
		| Cainehill said: 
 As I mentioned elsewhere, I foresee another Conceptual Balance mod being required, at least for pretenders.  Once again too many are either too wimpy to anyone to take in a serious MP game, and a handful are too powerful for the costs.  (Ghost King for example.)
 
 Pretty much back to where the unmodded Dominions2 was.
 
 |  Yeah, Dom3 is balancewise better than Dom2, but worse than Dom2 CB imho.
 
National troops need to be rebalanced too imho and scales probably too.
 
But once a good CB mod is out there Dom3 CB will be much better than Dom2 CB   . |  
	
		
	
	
	
	
	
	
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