There is a ton of info that you can glean from Milkshape's forums and links sections. I've even seen AVI based tutorials for Milkshape there. I find using a pure vertex based editor like Milkshape to be tedious. Sure, it has plenty of control that way, but what I like are Milkshape's other features such as its excellent import/export capabilities and texture mapping. Lazy me, I use DoGA L3 (
http://www.doga.co.jp) for most of my star ship modelling and use vertex level tools when I need a custom part for DoGA.
--
TAZ