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Old October 30th, 2006, 02:14 PM
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Default Re: Space Empires V Editor 1.0 released

Devnullicus said:
1) Do you have .NET Framework 1.1 or above on your computer?


If he did not, there would be no JIT debugger to give such error dumps. Suppose he could have 2.0, but it is backwards-compatible.
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Old October 30th, 2006, 04:01 PM

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Default Re: Space Empires V Editor 1.0 released

Ah, ok, wasn't sure. This is my first real foray into C# land, so I'm unsure of how everything works yet. Some of the DLL versions led me to believe that he does have 1.1, but I wanted to make sure.

I think the next step is for me to get a copy of your facilties.txt, elsemeravin, so I can run it locally and see where it's barfing. Can you post that for me?
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Old October 30th, 2006, 04:08 PM

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Default Re: Space Empires V Editor 1.0 released

Loads fine for me, but the forumla parser isn't as strict as SEV's is.

For example, in the editor putting one ( and two ) works fine; that'll cause an error on file loading for SEV.
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Old October 30th, 2006, 04:20 PM

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Default Re: Space Empires V Editor 1.0 released

Yeah, the parser isn't as strict, nor will it handle multiple variables as well. It's a standard expression-parser library that's slightly modified to handle SEV formulas. In order to get it to be stricter, I would have to make it know about a lot more of the game mechanics. Honestly, it seems like there's better things I can spend my time on right now

What it's meant to be is a way to handle most formulas that SEV will handle and give some indications of easy-to-find syntax errors as well as allowing the wizard to help build valid formulas. Go much beyond that, and I'd be writing the scripting system for SEV again
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