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				October 30th, 2006, 07:10 PM
			
			
			
		  
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				Re: SE 5 Editor
	
			 
             
			
		
		
		
		ok, now that the facility editor is done, I've started on the components editor.  There sure is an awful lot of info for each component!  I had to go to a tabbed Form just to hold all the options!  Anyway, here's a few screenshots to show what the GUI layout will be: 
General Tab:
  
Requirements & Abilities Tab:
  
Weapon Tab:
   
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 31st, 2006, 12:57 AM
			
			
			
		  
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				Re: SE 5 Editor
			 
             
			
		
		
		
		Dev will your editor take into account mad men with nuty mods? For instance one weapon I made has this range formula: 
 
0 - iif([%Range%] < 20, 0, iif([%Range%] < 50, 10, iif([%Range%] < 90, 20, iif([%Range%] < 140, 30, iif([%Range%] < 170, 40, iif([%Range%] < 200, 50, iif([%Range%] < 230, 60, iif([%Range%] < 250, 70, iif([%Range%] < 270, 80, iif([%Range%] < 500, 90, 0)))))))))) 
 
And another has this damage formula: 
 
 iif([%Range%] <= 10, 80, iif([%Range%] <= 20, 70, iif([%Range%] <= 30, 50, iif([%Range%] <= 60, 40, iif([%Range%] <= 90, 30, iif([%Range%] <= 130, 20, iif([%Range%] <= 240, 10, iif([%Range%] > 241, 0, 0)))))))) 
		
	
		
		
		
		
		
		
			
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				October 31st, 2006, 03:20 AM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: SE 5 Editor
			 
             
			
		
		
		
		It should be noted that you do not actually need the iffs to get SE4-like damage at range; just use the damage at range fields (SJ posted an example in another thread). 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 31st, 2006, 04:32 AM
			
			
			
		  
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				Re: SE 5 Editor
			 
             
			
		
		
		
		It should, as soon as I get the rest of the functions like "iif" into the editor.  For this release, I only implemented the ones used by facilities.txt. 
 
But as long as the formula is a valid mathematical expression, it should work in the editor. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 31st, 2006, 10:12 AM
			
			
			
		  
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				Re: SE 5 Editor
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Imperator Fyron said: 
It should be noted that you do not actually need the iffs to get SE4-like damage at range; just use the damage at range fields (SJ posted an example in another thread).  
			
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 Mmm? I’m not using SE4 style damage.  
		
	
		
		
		
		
		
		
			
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				October 31st, 2006, 02:23 PM
			
			
			
		  
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				Re: SE 5 Editor
			 
             
			
		
		
		
		This editor will be of great help!! 
I've always hated mucking with the text files. 
 
I installed v1.0 (using all defaults) but get the following when I fire up the Editor: 
 
"The application failed to initialize properly...." 
 
Do I need to be in a specific folder when I execute the install procedure? 
Did I do something wrong. 
 
Please help. 
 
Also, any chance you'll do something similar for the SEV map files? 
Is there any way to include specifications for moons on SEV planets? 
I really miss having moons in SEV 
 
Thanx, 
   skigrinder 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 31st, 2006, 02:40 PM
			
			
			
		  
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				Re: SE 5 Editor
			 
             
			
		
		
		
		Devnull for the editors you need to have it show the iamge that is selected for the component or ship or whatever is being edited. 
		
	
		
		
		
		
		
		
			
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				October 31st, 2006, 03:30 PM
			
			
			
		  
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				Re: SE 5 Editor
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Combat Wombat said: 
Devnull for the editors you need to have it show the iamge that is selected for the component or ship or whatever is being edited.  
			
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 Umm..it does, I thought?  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 31st, 2006, 03:33 PM
			
			
			
		  
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				Re: SE 5 Editor
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				skigrinder said: 
I installed v1.0 (using all defaults) but get the following when I fire up the Editor: 
 
"The application failed to initialize properly...." 
 
Do I need to be in a specific folder when I execute the install procedure? 
 
			
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 Nope, the installer should set the appropriate registry settings so that when the editor starts up, it knows where to find its data files.
 
What version of Windows are you using?  Do you have the .NET framework 1.1 or greater installed?  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 31st, 2006, 04:01 PM
			
			
			
		  
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				Re: SE 5 Editor
			 
             
			
		
		
		
		Any way to make the editor work without .NET? 
 
I'm running XP SP2 and have Visual Studio 6.0 installed and don't want to install .NET for fear of messing up a development environment that is critical for an app that I support. 
 
Any ideas? 
Am I being paranoid about not installing .NET? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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