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November 3rd, 2006, 03:11 AM
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Corporal
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Re: Space Empires V Editor 1.1 Released
Another very small problem. If I enter a picture number in the component editor, then click on another filed, the picture is not updated. I need to click the 'up' button, then the 'down' to get the right pic to be displayed (I think you should override the "lost focus" event).
But it's getting close to perfection
Something than would be useful for pic selection would be to be able to have the whole pic grid displayed and just have to click on the you want. Currently you have to either know the pic number or click many times to find the right one. If Image Mod arrives, it will only get worse.
EDIT: Another good thing would be to parse teh whole file and indicate on the left column in red the components containing errors. That way you could always be sure you did not insert a new mistyping error without having to click on every single component of the list.
Very good the suggestions when you find an error, can be helpful 
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November 3rd, 2006, 03:20 AM
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Corporal
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Re: Space Empires V Editor 1.1 Released
Another problem on the facility editor::
1] I select one facility
2] I modify the pic number by typing 20 in the field
3] I click on another facility
What happens is that the orignal pic number is unchanged but the pic number of the second facility is.
I guess maybe the same for components.
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November 3rd, 2006, 04:02 AM
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Captain
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Re: Space Empires V Editor 1.1 Released
From what little time I've had to look at it...I say great job...also the pic for the main screen is great...
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November 13th, 2006, 01:04 AM
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Sergeant
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Re: Space Empires V Editor 1.1 Released
Quote:
Elsemeravin said:
Another very small problem. If I enter a picture number in the component editor, then click on another filed, the picture is not updated. I need to click the 'up' button, then the 'down' to get the right pic to be displayed (I think you should override the "lost focus" event).
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Yeah, that's likely what I need to - which also means I probably need to do the same for any editable combobox,
numeric up-down field, etc. I currently do it for textboxes, but it's a pain in the *** because the IDE does not do LostFocus as the defualt event type so I have to go and add it manually in the windows-generated code.
Ah well - it's not a major enough problem that I'm gonna worry about it much, but I'll eventually probably fix it
Quote:
Something than would be useful for pic selection would be to be able to have the whole pic grid displayed and just have to click on the you want. Currently you have to either know the pic number or click many times to find the right one. If Image Mod arrives, it will only get worse.
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Seems like this would be pretty unwieldy once you got to 100+ images, honestly - not to mention memory-intensive (though admittedly, these images are tiny, so that's probably not a worry). A scrollable pane with images that you can click on to choose would probably work. Sounds tedious to work on, though, honestly
Quote:
EDIT: Another good thing would be to parse the whole file and indicate on the left column in red the components containing errors. That way you could always be sure you did not insert a new mistyping error without having to click on every single component of the list.
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The editor already does exactly that on load and when you try to save it. The last column goes red when there's an error. You might have to widen your window to see it though.
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November 13th, 2006, 02:54 PM
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Corporal
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Re: Space Empires V Editor 1.1 Released
Quote:
Devnullicus said:
Quote:
EDIT: Another good thing would be to parse the whole file and indicate on the left column in red the components containing errors. That way you could always be sure you did not insert a new mistyping error without having to click on every single component of the list.
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The editor already does exactly that on load and when you try to save it. The last column goes red when there's an error. You might have to widen your window to see it though.
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I've seen it since, sorry for the wrong remark 
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November 13th, 2006, 04:11 PM
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Corporal
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Re: Space Empires V Editor 1.1 Released
First, I want everybody to applause for this excellent work!
Now, I just have seen you give us the source code, do you allow us to continue your program with another module?
I think about gouvernements/societies editor (as a training...)
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I dream of a world where hell is another paradise.
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November 14th, 2006, 06:08 AM
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Sergeant
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Re: Space Empires V Editor 1.1 Released
Quote:
wake_of_angels said:
First, I want everybody to applause for this excellent work!
Now, I just have seen you give us the source code, do you allow us to continue your program with another module?
I think about gouvernements/societies editor (as a training...)
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It's open source. Feel free to add what you will. In the interests of keeping the tool from getting too splintered, I'd appreciate you sending your changes to me so I can integrate them into the tool, but it's not necessary.
I'm currently just about done with the TechAreas editor (and Tech Tree viewer), so I'll be releasing a new version shortly.
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November 14th, 2006, 12:22 PM
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Corporal
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Re: Space Empires V Editor 1.1 Released
Quote:
Devnullicus said:
It's open source. Feel free to add what you will. In the interests of keeping the tool from getting too splintered, I'd appreciate you sending your changes to me so I can integrate them into the tool, but it's not necessary.
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I think that's evident!
Quote:
Devnullicus said:
I'm currently just about done with the TechAreas editor (and Tech Tree viewer), so I'll be releasing a new version shortly.
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Great idea!
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I dream of a world where hell is another paradise.
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November 14th, 2006, 03:54 PM
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Corporal
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Join Date: Nov 2001
Posts: 148
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Re: Space Empires V Editor 1.1 Released
Quote:
Devnullicus said:
I'm currently just about done with the TechAreas editor (and Tech Tree viewer), so I'll be releasing a new version shortly.
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