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November 3rd, 2006, 07:13 PM
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First Lieutenant
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Join Date: Sep 2004
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Re: What sorts of maps do we need?
Some good MP maps would be non-startcenter maps between the 8-10 player range.
I am also more in favor of a heavily tested spread of indies, especially scout provinces, amazons, terrain.
Your maps are always beautiful, where I usually find problems is with the neighbor paths and the terrain tagging.
I would also like a heavy water map of the 3-5 player style (All 3 water nations, 2-3 land nations) with a creative use of seas and sailing since that adds quite a bit of fun to those unit abilities/nations.
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November 3rd, 2006, 09:40 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: What sorts of maps do we need?
The generator does OK.
I will be providing some maximum sized generated maps which most people cant create.
I think that balanced MP maps are needed. Approaching almost a chessboard balance so that no one can claim a "bad position" affected the outcome.
I also think scenario would be good. Have you looked at the MODs that Amos is doing?
Angelic Crusade
Stigian Corruption
Trade Confederation
Blood Elves
The concensus is that they are abit too powerful for competitive play but would make excellent scenario for a challenging opponent and a good storyline.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 3rd, 2006, 11:20 PM
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Private
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Join Date: Oct 2006
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Re: What sorts of maps do we need?
How about a port of the Faerun map to Dom 3
that map is simply awesome
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November 4th, 2006, 04:39 PM
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Second Lieutenant
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Join Date: Sep 2005
Location: North Carolina, USA
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Re: What sorts of maps do we need?
I definitely want to see Faerun in Doms 3 ASAP, but to answer the original question, I think a scenario-like map with all custom content would be cool.
Custom indies.
Custom magic sites.
Custom indie thugs/SCs (is this possible?)
Custom populations and income/resources levels.
All of the above strategically located and coordinated with terrain types. Not all terrain types need to be used in one map, every time.
=$= Big J Money =%=
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November 4th, 2006, 04:51 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: What sorts of maps do we need?
I'd like to see maps with thematic "kingdoms" of indies that could be taken to the point where they are rudimentary custom nations (ie modded) nations. An indie kingdom would have five provinces, one central province with a castle and all that and four surrounding provinces. They would be very tough to tackle on indie scale but the reward would be a castle and their "starting site". If taken to the point where they are custom nations they could even fight back...
...a less extreme one would simply be a map with a lot of custom content.  I think there was one a Dom 2 map that took one of the preset maps and made it so that players started with a small "kingdom" that had stuff like pre-found magic sites thematic to the nation and some extra commanders and such....pity I forgot the name of it. It was great fun. 
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November 4th, 2006, 06:58 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: What sorts of maps do we need?
I think I mentioned that on my Dom2 site.
Quote:
An excellent example of a well thought out and designed game is the work of Peter Ebbesen called "Orania the Nasty Edition". Each race has specific starting locations with multiple starting provinces. There are additional castles, commanders assigned, equipment given, troops, and magic sites. All making logical sense within the theme of that nation. If you want to try that game it can be gotten from HERE. The Pros and Cons is while it is a great game to play, it might have a limited replayability factor.
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http://pi2r.homepage.dk/dominions2/s...aniane_1_0.zip
It was part of the concept for my Semi-Random project where I would try to achieve the same thing but done by a program generating randoms within reasonable limits so that it had more replayability.
Its also what I had in mind when I said that someone should create a map scenario around Amos mods. Do what was sone on Nasty Orania but even farther (build the god, pad the opponent, make it really hard to beat)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 4th, 2006, 08:38 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
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Re: What sorts of maps do we need?
I would love to see a 2-4 player map for duels and quick games!
Love your maps! Thanks for making them!
Pasha
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November 5th, 2006, 03:02 AM
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Corporal
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Join Date: Apr 2005
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Re: What sorts of maps do we need?
Quote:
Gandalf Parker said:
It was part of the concept for my Semi-Random project where I would try to achieve the same thing but done by a program generating randoms within reasonable limits so that it had more replayability.
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What's the status of this project, Gandalf? It sounds like a great idea, but it seems like a tall order too.
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