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November 4th, 2006, 04:40 PM
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Sergeant
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Join Date: May 2002
Posts: 279
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Re: SE 5 Editor
Did you get the email I sent you? Gmail was acting funny so I wasn't sure it went through.
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November 4th, 2006, 08:42 PM
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Sergeant
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Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
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Re: SE 5 Editor
Yes, I did. Sorry, forgot to reply  I've got the image replaced for the next version. Thanks for doing this? Who (i.e what name) should I give credit to?
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November 4th, 2006, 09:16 PM
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Sergeant
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Join Date: May 2002
Posts: 279
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Re: SE 5 Editor
Credit should go to: Rob Allen Beckwith
If you want, you could also mention my business, Shadowstar Design at www.shadowstardesign.com. This is where I sell most of my artwork, though I've had to cut back on that quite a bit in order to save money.
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November 5th, 2006, 07:13 PM
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Corporal
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Join Date: Nov 2001
Posts: 148
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Re: SE 5 Editor
I am starting to use your editor for real purpose (not testing) as it makes the file editing so much more natural.
But I met a new problem. The "AI Tag xx" abilities are not accepted in the component editor. As I am cirrently implementing that part I need to go back to notepad 
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November 5th, 2006, 07:35 PM
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Sergeant
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Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
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Re: SE 5 Editor
Hmmm, I thought I put those in there. Well, if you want a quick fix, find the file <SE5Editor home dir>/data/consts.txt. Add the appropriate type to the AbilityType section.
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November 6th, 2006, 12:51 PM
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Private
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Join Date: May 2001
Posts: 19
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Re: SE 5 Editor
Any chance you'll extend the SEV Editor to include the systemtypes.txt files?
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November 6th, 2006, 04:47 PM
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Corporal
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Join Date: Nov 2001
Posts: 148
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Re: SE 5 Editor
Quote:
Devnullicus said:
Hmmm, I thought I put those in there. Well, if you want a quick fix, find the file <SE5Editor home dir>/data/consts.txt. Add the appropriate type to the AbilityType section.
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It solves the problem, thanks.
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November 6th, 2006, 07:11 PM
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Corporal
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Join Date: Nov 2001
Posts: 148
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Re: SE 5 Editor
Hey, would it be possible to add a "copy component" button in addition to current "add" and "remove" buttons? Indeed very often I'm using an existing component not to have to write every caracteristic from scratch. 
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November 13th, 2006, 12:53 AM
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Sergeant
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Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
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Re: SE 5 Editor
Quote:
Elsemeravin said:
Hey, would it be possible to add a "copy component" button in addition to current "add" and "remove" buttons? Indeed very often I'm using an existing component not to have to write every caracteristic from scratch.
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Yeah, that's a really good idea. Too bad I completely missed this until just now. I'll see about adding it soon though - it should be easy to implement.
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November 15th, 2006, 07:53 AM
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Sergeant
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Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
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Re: SE 5 Editor
OK, I'm sick of starting a new thread for every release of the editor, so I'll just announce it here from now on
Version 1.3 is released - Added Component Enhancements Editor
- Added Planet Sizes editor
- Added more script functions
- Better behavior when cancelling setting of mod directory
- Added Validate All button to editors
- Enabled Help Menu item
- Enabled Tech Tree to be resized better
Enjoy! I'm off to GenCon for the weekend 
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