.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 5th, 2006, 07:13 PM

Elsemeravin Elsemeravin is offline
Corporal
 
Join Date: Nov 2001
Posts: 148
Thanks: 0
Thanked 0 Times in 0 Posts
Elsemeravin is on a distinguished road
Default Re: SE 5 Editor

I am starting to use your editor for real purpose (not testing) as it makes the file editing so much more natural.
But I met a new problem. The "AI Tag xx" abilities are not accepted in the component editor. As I am cirrently implementing that part I need to go back to notepad
Reply With Quote
  #2  
Old November 5th, 2006, 07:35 PM

Devnullicus Devnullicus is offline
Sergeant
 
Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
Thanks: 0
Thanked 0 Times in 0 Posts
Devnullicus is on a distinguished road
Default Re: SE 5 Editor

Hmmm, I thought I put those in there. Well, if you want a quick fix, find the file <SE5Editor home dir>/data/consts.txt. Add the appropriate type to the AbilityType section.
__________________
How's my Programming? Call 1-800-DEV-NULL
Get the Space Empires V Editor and DevnullMod at http://www.devnullsoftware.com/se5
Reply With Quote
  #3  
Old November 6th, 2006, 12:51 PM

skigrinder skigrinder is offline
Private
 
Join Date: May 2001
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
skigrinder is on a distinguished road
Default Re: SE 5 Editor

Any chance you'll extend the SEV Editor to include the systemtypes.txt files?
Reply With Quote
  #4  
Old November 6th, 2006, 04:47 PM

Elsemeravin Elsemeravin is offline
Corporal
 
Join Date: Nov 2001
Posts: 148
Thanks: 0
Thanked 0 Times in 0 Posts
Elsemeravin is on a distinguished road
Default Re: SE 5 Editor

Quote:
Devnullicus said:
Hmmm, I thought I put those in there. Well, if you want a quick fix, find the file <SE5Editor home dir>/data/consts.txt. Add the appropriate type to the AbilityType section.
It solves the problem, thanks.
Reply With Quote
  #5  
Old November 6th, 2006, 07:11 PM

Elsemeravin Elsemeravin is offline
Corporal
 
Join Date: Nov 2001
Posts: 148
Thanks: 0
Thanked 0 Times in 0 Posts
Elsemeravin is on a distinguished road
Default Re: SE 5 Editor

Hey, would it be possible to add a "copy component" button in addition to current "add" and "remove" buttons? Indeed very often I'm using an existing component not to have to write every caracteristic from scratch.
Reply With Quote
  #6  
Old November 13th, 2006, 12:53 AM

Devnullicus Devnullicus is offline
Sergeant
 
Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
Thanks: 0
Thanked 0 Times in 0 Posts
Devnullicus is on a distinguished road
Default Re: SE 5 Editor

Quote:
Elsemeravin said:
Hey, would it be possible to add a "copy component" button in addition to current "add" and "remove" buttons? Indeed very often I'm using an existing component not to have to write every caracteristic from scratch.
Yeah, that's a really good idea. Too bad I completely missed this until just now. I'll see about adding it soon though - it should be easy to implement.
__________________
How's my Programming? Call 1-800-DEV-NULL
Get the Space Empires V Editor and DevnullMod at http://www.devnullsoftware.com/se5
Reply With Quote
  #7  
Old November 15th, 2006, 07:53 AM

Devnullicus Devnullicus is offline
Sergeant
 
Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
Thanks: 0
Thanked 0 Times in 0 Posts
Devnullicus is on a distinguished road
Default Re: SE 5 Editor

OK, I'm sick of starting a new thread for every release of the editor, so I'll just announce it here from now on

Version 1.3 is released
  • Added Component Enhancements Editor
  • Added Planet Sizes editor
  • Added more script functions
  • Better behavior when cancelling setting of mod directory
  • Added Validate All button to editors
  • Enabled Help Menu item
  • Enabled Tech Tree to be resized better

Enjoy! I'm off to GenCon for the weekend
__________________
How's my Programming? Call 1-800-DEV-NULL
Get the Space Empires V Editor and DevnullMod at http://www.devnullsoftware.com/se5
Reply With Quote
  #8  
Old November 18th, 2006, 08:56 PM

Elsemeravin Elsemeravin is offline
Corporal
 
Join Date: Nov 2001
Posts: 148
Thanks: 0
Thanked 0 Times in 0 Posts
Elsemeravin is on a distinguished road
Default Re: SE 5 Editor

Hi,

First of all, you should know I stopped editing the files manually and I'm currently using only your editor

Then, I met another problem. I added many pictures into Bmp_TechIcons.bmp as I have many new techs. To do so I increased the height of the bitmap and added 5 lines of pics. However, while the image reference of 169 is ok in the game, the editor complains about it:

CG_Claws:
* Invalid Picture # 169: e:\jeux\space empires v\Pictures\UI\Bmp_TechIcons.bmp only contains images [1 - 168]


EDIT: one more consequence is the impossibility to see the tech tree while the problem remains:


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentNullException: Value cannot be null.
Parameter name: image
at System.Drawing.Graphics.DrawImage(Image image, Int32 x, Int32 y)
at System.Drawing.Graphics.DrawImageUnscaled(Image image, Rectangle rect)
at Se5Editor.TechAreasForm.panelTechTree_Paint(Object sender, PaintEventArgs e)
at System.Windows.Forms.Control.OnPaint(PaintEventArg s e)
at System.Windows.Forms.Control.PaintWithErrorHandlin g(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage (Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(M essage& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: <a href="file:///d:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll" target="_blank">file:///d:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll</a>
----------------------------------------
Se5Editor
Assembly Version: 1.3.0.0
Win32 Version: 1.3.0.0
CodeBase: <a href="file:///D:/Documents%20and%20Settings/thuylvain.MAIN/Mes%20documents/SEV/Space%20Empires%20V%20Editor/Se5Editor.exe" target="_blank">file:///D:/Documents%20and%20Settings/thuylvain.MAIN/Mes%20documents/SEV/Space%20Empires%20V%20Editor/Se5Editor.exe</a>
----------------------------------------
System.Windows.Forms
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: <a href="file:///d:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll" target="_blank">file:///d:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll</a>
----------------------------------------
System
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: <a href="file:///d:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll" target="_blank">file:///d:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll</a>
----------------------------------------
System.Drawing
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: <a href="file:///d:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll" target="_blank">file:///d:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll</a>
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.



(I hope I am clearer than last time...)
Reply With Quote
  #9  
Old November 19th, 2006, 09:50 PM

Devnullicus Devnullicus is offline
Sergeant
 
Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
Thanks: 0
Thanked 0 Times in 0 Posts
Devnullicus is on a distinguished road
Default Re: SE 5 Editor

Interesting. I didn't realize the game could expand on the pictures in that file. Well, that's easily fixable at least. I'll make sure that's in the new version, due in the next day or so.
__________________
How's my Programming? Call 1-800-DEV-NULL
Get the Space Empires V Editor and DevnullMod at http://www.devnullsoftware.com/se5
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.