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				November 10th, 2006, 03:34 PM
			
			
			
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 Corporal |  | 
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				 Re: Crashes after combat, any eta on a fix? 
 
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		| Raapys said: I've actually never had the game crash( except by the Alliance window bug which is now fixed), so I'm not sure how common your problem is.
 
 
 |  Can you please try the savegame I have attached in my   Slow AI turns (1.13)   thread? Log in to Player2, he will start a fight, and it always crashes when I watch it in Strategic Mode at any acceleration rate, from x1 to x8. It does not crash when watched in Tactical Mode. Would be nice to know if these crashes are machine-dependant. |  
	
		
	
	
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				November 10th, 2006, 03:55 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Crashes after combat, any eta on a fix? 
 Tried your save game neo, logged into player 2, the battle started, 8x strategic. Worked like a charm. |  
	
		
	
	
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				November 10th, 2006, 03:58 PM
			
			
			
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				 Re: Crashes after combat, any eta on a fix? 
 Not fair!   |  
	
		
	
	
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				November 10th, 2006, 04:03 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Crashes after combat, any eta on a fix? 
 System specs? Enough free space on the play disk? Newly updated drivers and such? 
 Perhaps there's something in common with the systems that are having crashes. The demo crashed every once in a while for me, but not a single crash since from 1.08 and up, even with alot of alt-tabbing.
 
 I'm running Xp Sp2 on a P4 3ghz ht, 1048ram, 9800xt using Omega drivers.
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				November 10th, 2006, 04:03 PM
			
			
			
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 Colonel |  | 
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				 Re: Crashes after combat, any eta on a fix? 
 You mean the combat between Ukra-Tal and Xiati?No problem on my machine either in strategic combat 8x speed.
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				November 11th, 2006, 03:37 AM
			
			
			
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				 Re: Crashes after combat, any eta on a fix? 
 
	Quote: 
	
		| Q said: You mean the combat between Ukra-Tal and Xiati?
 No problem on my machine either in strategic combat 8x speed.
 
 |  Yep, this one. Just tried it one more time at x8. The combat ends, the 'Close' button on the Strategic Combat windows becomes active, I click on it and the game crashes with an "Access violation at address 0068F1E9 in module 'se5.exe'. Read of address 00000008" message.
 
I'm not sure the system specs would help, this problem may have more to do with stuff like video driver settings, codecs, what dlls were installed/replaced by other programs, etc., but here goes:
 
Intel Dual Core 2 Duo E6600, 3 GB Corsair RAM, NVidia 7950GX2 with 93.71 drivers, Aug 2006 Direct-X 9.0c, Asus P5W DH Deluxe motherboard with default BIOS settings, no overclocking whatsoever on anything, SATA2 drives with a few gigs free on each partition. 
 
In the past weeks I haven't had any crashes in Gothic 3, NWN2, Brigade E5, WW2OL. Only SEV crashes and always on the same spots. |  
	
		
	
	
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				November 11th, 2006, 08:20 PM
			
			
			
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 Private |  | 
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				 Re: Crashes after combat, any eta on a fix? 
 This is exactly the same with me, neo.
 
 It seems like it's better when I play at a lower resolution, but it still crashes even then.
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				November 11th, 2006, 08:53 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Crashes after combat, any eta on a fix? 
 Got any system components in common? |  
	
		
	
	
	
	
	
	
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