|
|
|
 |

November 12th, 2006, 10:36 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Coupla SE5 burning questions
1. Not sure.
2. Custom layout. More details later.
3. They're the same. If you have, say, Tachyon sensors at range 2 level 5 and Basic at range 9 level 1, you'll scan at range 9 level 5.
4. Haven't tried.
5. It goes into the Great Beyond.
6. Skewed and roated as needed. Get SJ's Flag mod to make the flags smaller without affecting the useful par.
7. Yes. The make 500 supplies per turn and send it out to any ship in the system, plus some extra IIRC if you're at the actual planet.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

November 12th, 2006, 10:43 PM
|
First Lieutenant
|
|
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Coupla SE5 burning questions
For the system view, I prefer skewed, locked and zoomed out so that the top and bottom of the sector fits the view zone just right. Things are a little small, but at least you don't have to do any rotating around and you can still make out what's on the map. I've to say I really dislike the overall way the whole hex view works, though.
|

November 12th, 2006, 10:53 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Coupla SE5 burning questions
Its not the hex view so much as the systems being twice as wide as SE4's. It makes it a lot harder to get everything in view at the same time.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

November 12th, 2006, 10:53 PM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Coupla SE5 burning questions
Regarding #2, there are no options in custom layout for "usage". Oversight?
__________________
Slick.
|

November 13th, 2006, 12:08 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Coupla SE5 burning questions
So there isn't. I could have sworn there was. :/ Probably an oversight.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

November 13th, 2006, 03:00 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Coupla SE5 burning questions
On 1- you don't lose construction time. When you replace the item at the front of the que, the time remaining will shoot up, but it'll go back down when that item returns to the front of the line.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

November 13th, 2006, 11:53 AM
|
 |
Brigadier General
|
|
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Coupla SE5 burning questions
Since you are testing…
Do you still lose the minerals, organics, and radioactives? Do you take a time penalty if the queue is in emergency build and you change projects?
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
|

November 13th, 2006, 03:41 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Coupla SE5 burning questions
I'd imagine that not losing construction time means the resources remain spent.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|