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  #1  
Old November 14th, 2006, 06:49 PM

Elsemeravin Elsemeravin is offline
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Default Re: Space Empires V Editor 1.2 Released

Quote:
Devnullicus said:
Quote:
Elsemeravin said:
One small thing about the tree display as it does not seem completly optimized for clear display of the picture.

Need more detail than that Describe exactly what isn't "clear" about it? I can't fix what I don't understand
What I meant is that the Cystallurgy and Cultural studies should be much lower. You can see on the pic that every red line is going very much down, instead of aligning the main tech with the child one.

However the editor is great !

(I do not dare copyig the crash I just met while browsing throught tech pics )

EDIT: finally I dare showing the screen post "crash" when clicking fast on the up/down pic selection button in attachment to this message
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  #2  
Old November 14th, 2006, 07:02 PM

Devnullicus Devnullicus is offline
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Default Re: Space Empires V Editor 1.2 Released

Quote:
Elsemeravin said:
What I meant is that the Cystallurgy and Cultural studies should be much lower. You can see on the pic that every red line is going very much down, instead of aligning the main tech with the child one.

I'm pretty much done trying to organize the nodes in that graph. I spent a lot of time fiddling with it and finally just decided there really is no good way to programmatically generate a really good tech tree graph. The algorithm it uses now is...good, but not perfect. And that's about as good as it's gonna get unless someone else feels like optimizing it

Quote:

(I do not dare copyig the crash I just met while browsing throught tech pics )

EDIT: finally I dare showing the screen post "crash" when clicking fast on the up/down pic selection button in attachment to this message
Not sure what the picture is showing (besides the interesting folder in your taskbar ) - where's the crash?
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  #3  
Old November 14th, 2006, 07:12 PM

Elsemeravin Elsemeravin is offline
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Default Re: Space Empires V Editor 1.2 Released

Quote:
Devnullicus said:
And that's about as good as it's gonna get unless someone else feels like optimizing it

Not sure I could.
Quote:


Not sure what the picture is showing (besides the interesting folder in your taskbar ) - where's the crash?
Now the pic is clearer (and the folder less )
Attached Images
File Type: jpg 470586-se5_2.JPG (183.9 KB, 160 views)
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  #4  
Old November 14th, 2006, 07:28 PM

Phoenix-D Phoenix-D is offline
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Default Re: Space Empires V Editor 1.2 Released

Get_design_ability_total doesn't work in components.txt, just so you know.

*****ing aside, great work Devnull.
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  #5  
Old November 14th, 2006, 07:39 PM

Devnullicus Devnullicus is offline
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Default Re: Space Empires V Editor 1.2 Released

Quote:
Phoenix-D said:
Get_design_ability_total doesn't work in components.txt, just so you know.

I've only added script functions that are currently being used as there isn't a comprehensive list anywhere I've seen of what functions are available, how many arguments they take, etc.

If you are using a function that isn't allowed right now, add it to the SE5Editor/Data/consts.txt file (ScriptFunc1, I believe) and you should be good to go. If you know of a list that I should add, please post it

Quote:

*****ing aside, great work Devnull.
Thank you. I'm enjoying learning C# - it really is a powerful language. I've found a few things I dislike about it so far, but in general, it's an easy-to-use, powerful language that dramatically increases speed of generating new code and features.

I'm just glad my "learning project" can also be useful to others
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  #6  
Old November 14th, 2006, 08:25 PM
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Kana Kana is offline
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Default Re: Space Empires V Editor 1.2 Released

Quote:
Devnullicus said:
I'm just glad my "learning project" can also be useful to others
We are all glad as well...
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Old November 15th, 2006, 01:26 AM

Devnullicus Devnullicus is offline
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Default Re: Space Empires V Editor 1.2 Released

OK, bugs you've all mentioned so far have been fixed for the next version. Here's the current changelist for 1.3:

Version 1.3
  • Added more script functions
  • Better behavior when cancelling setting of mod directory
  • Added Validate All button to editors
  • Enabled Help Menu item
  • Enabled Tech Tree to be resized better

Currently starting work on the Component Enhancements editor. And since some of you have been wondering what my future plans for the editor are, here's a list, in rough order that I plan to do them. Whether I'll actually have time for all of these or not, I don't know - but these are the files that look like modding them could make the game more interesting.

The items with ? marks next to them are those which I'm unsure of doing or if modding them has any effect in the game.
  • Component Enhancements editor
  • Planet Sizes editor
  • Quadrant Types editor
  • Racial Traits editor
  • Stellar Ability Types ?
  • Stellar Object Types ?
  • System Types editor
  • Vehicle Sizes editor
  • Vehicle Unit Types editor
  • GovernmentTypes editor
  • Intelligence Achievements editor
  • Cultural Achievements editor
  • Formations_Fleet editor
  • Formations_TaskForces editor
  • Strategies editor
  • Ship Experience editor
  • Society Types editor
  • HUDSettings editor ?
  • EventsText editor ?
  • Formulas.txt ?
  • HomeworldStartingFacilities editor
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  #8  
Old November 14th, 2006, 07:42 PM

Devnullicus Devnullicus is offline
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Default Re: Space Empires V Editor 1.2 Released

Quote:
Elsemeravin said:
Quote:
Devnullicus said:
Not sure what the picture is showing (besides the interesting folder in your taskbar ) - where's the crash?
Now the pic is clearer (and the folder less )
No, I saw the red x and all that (I have to admit I'm laughing at your new picture! ), I'm just not sure what it means. You say the program crashed? When it crashed, it drew a red x on the up-down buttons? Did the buttons then stop working? Did the program stop accepting any input? Obviously, it didn't totally crash because you still have a screen up to take a screenshot of...

I'm just trying to understand what the error is.
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  #9  
Old November 15th, 2006, 02:06 PM

Elsemeravin Elsemeravin is offline
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Default Re: Space Empires V Editor 1.2 Released

Quote:
Devnullicus said:

No, I saw the red x and all that (I have to admit I'm laughing at your new picture! ), I'm just not sure what it means. You say the program crashed? When it crashed, it drew a red x on the up-down buttons? Did the buttons then stop working? Did the program stop accepting any input? Obviously, it didn't totally crash because you still have a screen up to take a screenshot of...

I'm just trying to understand what the error is.
Sorry I said "crash" but it is simply the classical error message box (I lost it without copying its content). However once I close the error message box then the arrows are replaced by the red cross but are still working

Anyway not so important.

Thank you again for your work
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Old November 15th, 2006, 09:53 PM
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Default Re: Space Empires V Editor 1.2 Released

Hi Some observations for you.

1. Why are the pictures in the tech area edit window magnified when Components, Facilities, and Component Enhancement pictures seem to be scaled properly?

2. I downloaded the Golden Eclipse Mod and started a game which works fine but not too far into it. But I took the time to use your editor to look at the mod.

A. Tech area - MainForm error box "An unhandeled exception has occurred in your application. If you click continue, the application will ignore this error and attempt to continue. If you click quit, the application will shut down immediately.

Can't find Min Parent Level!"

************ Exception Text **************
System.Exception: Can't find Min Parent Level!
at Se5Editor.TechArea.GetMinParentLevel(String name)
at Se5Editor.TechArea.AddEdgeToChild(ITechTreeNode child)
at Se5Editor.TechTree.Init()
at Se5Editor.TechAreasForm.ReadFile()
at Se5Editor.EditorForm.OnFormLoad()
at Se5Editor.TechAreasForm.TechAreasForm_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ContainerControl.WndProc(Mess age& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage (Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(M essage& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************* Loaded Assemblies **************
mscorlib
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/microsoft.net/fra...2/mscorlib.dll
----------------------------------------
Se5Editor
Assembly Version: 1.3.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///C:/Program%20Files/Space%20E.../Se5Editor.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/syst...dows.forms.dll
----------------------------------------
System
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/syst...089/system.dll
----------------------------------------
System.Drawing
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/syst...em.drawing.dll


I click continue and the Tech editor comes up and five of his techs have errors.



B. Components and Facilites come up with an ErrorListForm.

Error(s) reading c:\program files\strategy first\malfador machinations\space empires compilation\se5\gametypes\golden eclipse\Data\Components.txt:
line 3332: Unknown key 'weapon damage type'
line 3333: Input string was not in a correct format.
line 3380: Unknown key 'weapon damage type'
line 3381: Input string was not in a correct format.
line 3430: Unknown key 'weapon damage type'
line 3431: Input string was not in a correct format.
line 3480: Unknown key 'weapon damage type'
line 3481: Input string was not in a correct format.
line 3530: Unknown key 'weapon damage type'
line 3531: Input string was not in a correct format.
line 3580: Unknown key 'weapon damage type'
line 3581: Input string was not in a correct format.
line 3630: Unknown key 'weapon damage type'
line 3631: Input string was not in a correct format.
line 3676: Unknown key 'weapon damage type'
line 3677: Input string was not in a correct format.
line 3720: Unknown key 'weapon damage type'
line 3721: Input string was not in a correct format.
line 3762: Unknown key 'weapon damage type'
line 3763: Input string was not in a correct format.
line 3777: Input string was not in a correct format.
line 3806: Unknown key 'weapon damage type'
line 3807: Input string was not in a correct format.
line 3848: Unknown key 'weapon damage type'
line 3849: Input string was not in a correct format.
line 3863: Input string was not in a correct format.
line 3892: Unknown key 'weapon damage type'
line 3893: Input string was not in a correct format.
line 3934: Unknown key 'weapon damage type'
line 3935: Input string was not in a correct format.
line 3949: Input string was not in a correct format.
line 3978: Unknown key 'weapon damage type'
line 3979: Input string was not in a correct format.
line 4020: Unknown key 'weapon damage type'
line 4021: Input string was not in a correct format.
line 4064: Unknown key 'weapon damage type'
line 4065: Input string was not in a correct format.
line 4106: Unknown key 'weapon damage type'
line 4107: Input string was not in a correct format.
line 4150: Unknown key 'weapon damage type'
line 4151: Input string was not in a correct format.
line 4192: Unknown key 'weapon damage type'
line 4193: Input string was not in a correct format.
line 4207: Input string was not in a correct format.
line 4236: Unknown key 'weapon damage type'
line 4237: Input string was not in a correct format.
line 4278: Unknown key 'weapon damage type'
line 4279: Input string was not in a correct format.
line 4293: Input string was not in a correct format.
line 4322: Unknown key 'weapon damage type'
line 4323: Input string was not in a correct format.
line 4337: Input string was not in a correct format.
line 4366: Unknown key 'weapon damage type'
line 4367: Input string was not in a correct format.
line 4408: Unknown key 'weapon damage type'
line 4409: Input string was not in a correct format.
line 4423: Input string was not in a correct format.
line 4452: Unknown key 'weapon damage type'
line 4453: Input string was not in a correct format.
line 4494: Unknown key 'weapon damage type'
line 4495: Input string was not in a correct format.
line 4509: Input string was not in a correct format.
line 4538: Unknown key 'weapon damage type'
line 4539: Input string was not in a correct format.
line 4582: Unknown key 'weapon damage type'
line 4583: Input string was not in a correct format.
line 4597: Input string was not in a correct format.
line 4628: Unknown key 'weapon damage type'
line 4629: Input string was not in a correct format.
line 4643: Input string was not in a correct format.
line 4682: Unknown key 'weapon damage type'
line 4683: Input string was not in a correct format.
line 4730: Unknown key 'weapon damage type'
line 4731: Input string was not in a correct format.
line 4780: Unknown key 'weapon damage type'
line 4781: Input string was not in a correct format.
line 4828: Unknown key 'weapon damage type'
line 4829: Input string was not in a correct format.
line 4843: Input string was not in a correct format.
line 4878: Unknown key 'weapon damage type'
line 4879: Input string was not in a correct format.
line 4928: Unknown key 'weapon damage type'
line 4929: Input string was not in a correct format.
line 4943: Input string was not in a correct format.
line 4982: Unknown key 'weapon damage type'
line 4983: Input string was not in a correct format.
line 5035: Unknown key 'weapon damage type'
line 5036: Input string was not in a correct format.
line 5088: Unknown key 'weapon damage type'
line 5089: Input string was not in a correct format.
line 5141: Unknown key 'weapon damage type'
line 5142: Input string was not in a correct format.
line 5194: Unknown key 'weapon damage type'
line 5195: Input string was not in a correct format.
line 5247: Unknown key 'weapon damage type'
line 5248: Input string was not in a correct format.
line 5296: Unknown key 'weapon damage type'
line 5297: Input string was not in a correct format.
line 5343: Unknown key 'weapon damage type'
line 5344: Input string was not in a correct format.
line 5390: Unknown key 'weapon damage type'
line 5391: Input string was not in a correct format.
line 5437: Unknown key 'weapon damage type'
line 5438: Input string was not in a correct format.
line 5490: Unknown key 'weapon damage type'
line 5491: Input string was not in a correct format.
line 5537: Unknown key 'weapon damage type'
line 5538: Input string was not in a correct format.
line 5584: Unknown key 'weapon damage type'
line 5585: Input string was not in a correct format.
line 5631: Unknown key 'weapon damage type'
line 5632: Input string was not in a correct format.
line 5686: Unknown key 'weapon damage type'
line 5687: Input string was not in a correct format.
line 5739: Unknown key 'weapon damage type'
line 5740: Input string was not in a correct format.
line 5792: Unknown key 'weapon damage type'
line 5793: Input string was not in a correct format.
line 5845: Unknown key 'weapon damage type'
line 5846: Input string was not in a correct format.
line 5898: Unknown key 'weapon damage type'
line 5899: Input string was not in a correct format.
line 5951: Unknown key 'weapon damage type'
line 5952: Input string was not in a correct format.
line 6006: Unknown key 'weapon damage type'
line 6007: Input string was not in a correct format.
line 6014: Input string was not in a correct format.
line 6055: Unknown key 'weapon damage type'
line 6056: Input string was not in a correct format.
line 6063: Input string was not in a correct format.
line 6106: Unknown key 'weapon damage type'
line 6107: Input string was not in a correct format.
line 6114: Input string was not in a correct format.
line 6155: Unknown key 'weapon damage type'
line 6156: Input string was not in a correct format.
line 6163: Input string was not in a correct format.
line 6206: Unknown key 'weapon damage type'
line 6207: Input string was not in a correct format.
line 6214: Input string was not in a correct format.
line 6261: Unknown key 'weapon damage type'
line 6262: Input string was not in a correct format.
line 6269: Input string was not in a correct format.
line 6313: Unknown key 'weapon damage type'
line 6314: Input string was not in a correct format.
line 6321: Input string was not in a correct format.
line 6371: Unknown key 'weapon damage type'
line 6372: Input string was not in a correct format.
line 6379: Input string was not in a correct format.
line 6433: Unknown key 'weapon damage type'
line 6434: Input string was not in a correct format.
line 6490: Unknown key 'weapon damage type'
line 6491: Input string was not in a correct format.
line 6548: Unknown key 'weapon damage type'
line 6549: Input string was not in a correct format.
line 6601: Unknown key 'weapon damage type'
line 6602: Input string was not in a correct format.
line 6653: Unknown key 'weapon damage type'
line 6696: Unknown key 'weapon damage type'

This for Components



Error(s) reading c:\program files\strategy first\malfador machinations\space empires compilation\se5\gametypes\golden eclipse\Data\Facilities.txt:
line 442: Unknown Requirement Parameter Type
line 443: Unknown Requirement Parameter Type
line 446: Unknown Requirement Parameter Type
line 484: Unknown Requirement Parameter Type
line 485: Unknown Requirement Parameter Type
line 488: Unknown Requirement Parameter Type
line 514: Unknown Requirement Parameter Type
line 515: Unknown Requirement Parameter Type
line 518: Unknown Requirement Parameter Type
line 544: Unknown Requirement Parameter Type
line 545: Unknown Requirement Parameter Type
line 548: Unknown Requirement Parameter Type

This for Facilities.

I press D'oh and the respective editor comes up but is totally blank. No entries whatsoever.

I guess my question is if a txt file is slightly out of whack, it won't even load anything? Other editors worked fine.
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