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  #1  
Old November 14th, 2006, 07:39 PM

Devnullicus Devnullicus is offline
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Default Re: Space Empires V Editor 1.2 Released

Quote:
Phoenix-D said:
Get_design_ability_total doesn't work in components.txt, just so you know.

I've only added script functions that are currently being used as there isn't a comprehensive list anywhere I've seen of what functions are available, how many arguments they take, etc.

If you are using a function that isn't allowed right now, add it to the SE5Editor/Data/consts.txt file (ScriptFunc1, I believe) and you should be good to go. If you know of a list that I should add, please post it

Quote:

*****ing aside, great work Devnull.
Thank you. I'm enjoying learning C# - it really is a powerful language. I've found a few things I dislike about it so far, but in general, it's an easy-to-use, powerful language that dramatically increases speed of generating new code and features.

I'm just glad my "learning project" can also be useful to others
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  #2  
Old November 14th, 2006, 08:25 PM
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Default Re: Space Empires V Editor 1.2 Released

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Devnullicus said:
I'm just glad my "learning project" can also be useful to others
We are all glad as well...
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Old November 15th, 2006, 01:26 AM

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Default Re: Space Empires V Editor 1.2 Released

OK, bugs you've all mentioned so far have been fixed for the next version. Here's the current changelist for 1.3:

Version 1.3
  • Added more script functions
  • Better behavior when cancelling setting of mod directory
  • Added Validate All button to editors
  • Enabled Help Menu item
  • Enabled Tech Tree to be resized better

Currently starting work on the Component Enhancements editor. And since some of you have been wondering what my future plans for the editor are, here's a list, in rough order that I plan to do them. Whether I'll actually have time for all of these or not, I don't know - but these are the files that look like modding them could make the game more interesting.

The items with ? marks next to them are those which I'm unsure of doing or if modding them has any effect in the game.
  • Component Enhancements editor
  • Planet Sizes editor
  • Quadrant Types editor
  • Racial Traits editor
  • Stellar Ability Types ?
  • Stellar Object Types ?
  • System Types editor
  • Vehicle Sizes editor
  • Vehicle Unit Types editor
  • GovernmentTypes editor
  • Intelligence Achievements editor
  • Cultural Achievements editor
  • Formations_Fleet editor
  • Formations_TaskForces editor
  • Strategies editor
  • Ship Experience editor
  • Society Types editor
  • HUDSettings editor ?
  • EventsText editor ?
  • Formulas.txt ?
  • HomeworldStartingFacilities editor
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Old November 15th, 2006, 01:36 AM

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Default Re: Space Empires V Editor 1.2 Released

All the ? files have an effect. HUD Settings is rather limited though, EventsText is tied to the events script, and formulas.txt wouldn't benefit much from an editor.

Stellar Ability typ
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Old November 15th, 2006, 01:52 AM

Devnullicus Devnullicus is offline
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Default Re: Space Empires V Editor 1.2 Released

Why wouldn't formulas.txt benefit? The formulas are definitely referenced in other files. Can you not add more? i.e. have different planet gravity formulas for different planets?
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Old November 15th, 2006, 01:59 AM
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Default Re: Space Empires V Editor 1.2 Released

You can... in theory...
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Old November 15th, 2006, 02:15 AM

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Default Re: Space Empires V Editor 1.2 Released

You can, but the file is so simple I'm not sure an editor would help all that much.
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