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  #1  
Old November 28th, 2006, 02:38 PM
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Lasu Lasu is offline
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Default Re: Spells / items include

There was also the chalice, an artifact which doesn't really stop aging, but is supposed to cure all afflictions, so aging won't be a problem.
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  #2  
Old November 28th, 2006, 03:19 PM
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Default Re: Spells / items include

Loosely connected, probably too obvious--but just in case:

twiceborn--after you die, you come back as a lich-like critter that no longer is affected by age.

undead status--units that are undead are not affected by age.

inanimate--not affected by age.

magical--not sure if they are affected by age or not!
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  #3  
Old November 28th, 2006, 04:06 PM

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Default Re: Spells / items include

Undead and inanimates do age and get penalties from old age.

Transformation can also change you into another creature with a new age.

Lycanthrope amulet and that troll king armor probably also work.
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  #4  
Old November 28th, 2006, 04:12 PM
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Default Re: Spells / items include

Ologm,

IANASCD (i am not a super cool dude), but I have never seen any age effects on any undead, nor on inanimate units. I currently have tons of them in a very long term game....

Wraithlords, Bane Lords, Banes, Wights, Gargoyles, and Crushers are the units I am specifically thinking of.

Are you sure?
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Old November 28th, 2006, 04:22 PM

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Default Re: Spells / items include

Thats probably because they havnt reached their old age yet, afaik.
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  #6  
Old November 28th, 2006, 04:31 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Spells / items include

Some Tartarians exit the gate with old age and they most certainly get the old age marker and are affected by the stat reductions of old age despite being undead.

From a practical perspective, most undead have so long a "life" ahead of them if you check their age on the fatigue summary that it is unlikely in the extreme that you'll ever see them as old if they aren't already old when you get them (you'd have to play many, many, thousands of turns), but exceptions do exist as the Tartarian example shows (due to them only getting a max age of 500 and starting with 400-600 age, whereas e.g. Dusk Elders typically have a max age of 2500-4500 depending on how much you boost their death paths and start at something like 400-600 too. Yeah, those ancient dead gods are puny youngsters compared to the dusk elders )
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Old November 28th, 2006, 04:49 PM

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Default Re: Spells / items include

Undead also aren't affected by disease, so even if they do get old, they won't ever die from it.

I assume lifeless units wouldn't be affected by disease either but don't know for sure about that.
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  #8  
Old November 28th, 2006, 07:08 PM

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Default Re: Spells / items include

Quote:
ologm said:
Undead and inanimates do age and get penalties from old age.

Looks buggy to me, how could an undead "age" ? Or else it should have an old age set *extremely* high !
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  #9  
Old November 28th, 2006, 07:34 PM
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Default Re: Spells / items include

Quote:
PDF said:
Quote:
ologm said:
Undead and inanimates do age and get penalties from old age.

Looks buggy to me, how could an undead "age" ? Or else it should have an old age set *extremely* high !
500 years for a soulless? Longdead also have maxage 500, but they start about 200 years old it seems. The kind of liches are probably several thousand years old. I'd expect inanimate beings, at least, to be immune to Decay, so they won't reach that stage of decomposition very soon.
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  #10  
Old November 28th, 2006, 08:18 PM
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Default Re: Spells / items include

Good news for women: after you die you no longer have to worry about unsightly wrinkles!

P.S. Polypal Mothers (Aboleths: Early Era R'lyeh) don't get old until their 20,001th birthday. That's a loooot of candles.
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